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Fix some vertical alignments
ie. uses spaces for alignment.
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@ -210,7 +210,7 @@ int CD3DFont::Init()
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// Create a new texture for the font
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// possible optimization: store the converted data in a buffer and fill the texture on creation.
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// That way, we can use a static texture
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// That way, we can use a static texture
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ID3D11Texture2D* buftex;
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D3D11_TEXTURE2D_DESC texdesc = CD3D11_TEXTURE2D_DESC(DXGI_FORMAT_R8G8B8A8_UNORM, m_dwTexWidth, m_dwTexHeight,
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1, 1, D3D11_BIND_SHADER_RESOURCE, D3D11_USAGE_DYNAMIC,
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