Fix some vertical alignments

ie. uses spaces for alignment.
This commit is contained in:
Lioncash
2014-02-16 15:30:18 -05:00
parent 2a7a94387c
commit 6c4ee1753a
91 changed files with 1420 additions and 1405 deletions

View File

@ -1046,14 +1046,14 @@ void SampleTexture(T& out, const char *texcoords, const char *texswap, int texma
static const char *tevAlphaFuncsTable[] =
{
"(false)", // NEVER
"(prev.a <= %s - (0.25/255.0))", // LESS
"(abs( prev.a - %s ) < (0.5/255.0))", // EQUAL
"(prev.a < %s + (0.25/255.0))", // LEQUAL
"(prev.a >= %s + (0.25/255.0))", // GREATER
"(abs( prev.a - %s ) >= (0.5/255.0))", // NEQUAL
"(prev.a > %s - (0.25/255.0))", // GEQUAL
"(true)" // ALWAYS
"(false)", // NEVER
"(prev.a <= %s - (0.25/255.0))", // LESS
"(abs( prev.a - %s ) < (0.5/255.0))", // EQUAL
"(prev.a < %s + (0.25/255.0))", // LEQUAL
"(prev.a >= %s + (0.25/255.0))", // GREATER
"(abs( prev.a - %s ) >= (0.5/255.0))", // NEQUAL
"(prev.a > %s - (0.25/255.0))", // GEQUAL
"(true)" // ALWAYS
};
static const char *tevAlphaFunclogicTable[] =
@ -1124,14 +1124,14 @@ static inline void WriteAlphaTest(T& out, pixel_shader_uid_data& uid_data, API_T
static const char *tevFogFuncsTable[] =
{
"", // No Fog
"", // ?
"", // Linear
"", // ?
"\tfog = 1.0 - exp2(-8.0 * fog);\n", // exp
"\tfog = 1.0 - exp2(-8.0 * fog * fog);\n", // exp2
"\tfog = exp2(-8.0 * (1.0 - fog));\n", // backward exp
"\tfog = 1.0 - fog;\n fog = exp2(-8.0 * fog * fog);\n" // backward exp2
"", // No Fog
"", // ?
"", // Linear
"", // ?
"\tfog = 1.0 - exp2(-8.0 * fog);\n", // exp
"\tfog = 1.0 - exp2(-8.0 * fog * fog);\n", // exp2
"\tfog = exp2(-8.0 * (1.0 - fog));\n", // backward exp
"\tfog = 1.0 - fog;\n fog = exp2(-8.0 * fog * fog);\n" // backward exp2
};
template<class T>
@ -1153,7 +1153,7 @@ static inline void WriteFog(T& out, pixel_shader_uid_data& uid_data)
else
{
// orthographic
// ze = a*Zs (here, no B_SHF)
// ze = a*Zs (here, no B_SHF)
out.Write("\tfloat ze = " I_FOG"[1].x * zCoord;\n");
}