PortableVertexFormat: use AttributeFormat for texcoord attribute format

This commit is contained in:
degasus
2014-01-24 15:32:27 +01:00
parent ef2d6e7d53
commit 6c59b691b0
4 changed files with 15 additions and 28 deletions

View File

@ -102,12 +102,13 @@ void D3DVertexFormat::Initialize(const PortableVertexDeclaration &_vtx_decl)
for (int i = 0; i < 8; i++)
{
if (_vtx_decl.texcoord_offset[i] > 0)
format = &_vtx_decl.texcoords[i];
if (format->enable)
{
m_elems[m_num_elems].SemanticName = "TEXCOORD";
m_elems[m_num_elems].SemanticIndex = i;
m_elems[m_num_elems].AlignedByteOffset = _vtx_decl.texcoord_offset[i];
m_elems[m_num_elems].Format = VarToD3D(_vtx_decl.texcoord_gl_type[i], _vtx_decl.texcoord_size[i], false);
m_elems[m_num_elems].AlignedByteOffset = format->offset;
m_elems[m_num_elems].Format = VarToD3D(format->type, format->components, format->integer);
m_elems[m_num_elems].InputSlotClass = D3D11_INPUT_PER_VERTEX_DATA;
++m_num_elems;
}