PortableVertexFormat: use AttributeFormat for texcoord attribute format

This commit is contained in:
degasus
2014-01-24 15:32:27 +01:00
parent ef2d6e7d53
commit 6c59b691b0
4 changed files with 15 additions and 28 deletions

View File

@ -83,11 +83,7 @@ void GLVertexFormat::Initialize(const PortableVertexDeclaration &_vtx_decl)
}
for (int i = 0; i < 8; i++) {
if (vtx_decl.texcoord_offset[i] != -1) {
glEnableVertexAttribArray(SHADER_TEXTURE0_ATTRIB+i);
glVertexAttribPointer(SHADER_TEXTURE0_ATTRIB+i, vtx_decl.texcoord_size[i], VarToGL(vtx_decl.texcoord_gl_type[i]),
GL_FALSE, vtx_decl.stride, (u8*)NULL + vtx_decl.texcoord_offset[i]);
}
SetPointer(SHADER_TEXTURE0_ATTRIB+i, vertex_stride, vtx_decl.texcoords[i]);
}
if (vtx_decl.posmtx_offset != -1) {