diff --git a/Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp b/Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp index 7d607fd6d1..c58d4a3571 100644 --- a/Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp +++ b/Source/Core/Core/HW/DSPHLE/UCodes/UCodes.cpp @@ -53,6 +53,7 @@ UCodeInterface* UCodeFactory(u32 crc, DSPHLE* dsphle, bool wii) return new AXUCode(dsphle, crc); case 0x86840740: // Zelda WW - US + case 0x6CA33A6D: // Zelda TP GC - US return new ZeldaUCode(dsphle, crc); case 0x2ea36ce6: // Some Wii demos diff --git a/Source/Core/Core/HW/DSPHLE/UCodes/Zelda.cpp b/Source/Core/Core/HW/DSPHLE/UCodes/Zelda.cpp index 8a2dd4229b..61c92aaa8a 100644 --- a/Source/Core/Core/HW/DSPHLE/UCodes/Zelda.cpp +++ b/Source/Core/Core/HW/DSPHLE/UCodes/Zelda.cpp @@ -15,7 +15,8 @@ // * Super Mario Sunshine (type ????, CRC ????) // * The Legend of Zelda: Four Swords Adventures (type ????, CRC ????) // * The Legend of Zelda: The Wind Waker (type DAC, CRC 86840740) -// * The Legend of Zelda: Twilight Princess (type ????, CRC ????) +// * The Legend of Zelda: Twilight Princess / GC (type DAC, CRC 6CA33A6D) +// * The Legend of Zelda: Twilight Princess / Wii (type ????, CRC ????) #include "Core/ConfigManager.h" #include "Core/HW/DSPHLE/MailHandler.h"