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Various fixes and cleanups.
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@ -21,12 +21,10 @@
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#include "Common.h"
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#include <fstream>
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// Update this to the current SVN revision every time you change shader generation code.
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// We don't automatically get this from SVN_REV because that would mean regenerating the
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// shader cache for every revision, graphics-related or not, which is simply annoying.
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// Increment this every time you change shader generation code.
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enum
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{
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LINEAR_DISKCACHE_VER = 6964
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LINEAR_DISKCACHE_VER = 6965
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};
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// On disk format:
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