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Cosmetics
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@ -41,7 +41,7 @@ ID3D11Buffer* gscbuf = nullptr;
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class GeometryShaderCacheInserter : public LinearDiskCacheReader<GeometryShaderUid, u8>
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{
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public:
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void Read(const GeometryShaderUid &key, const u8 *value, u32 value_size)
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void Read(const GeometryShaderUid &key, const u8* value, u32 value_size)
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{
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GeometryShaderCache::InsertByteCode(key, value, value_size);
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}
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