Emulated Wiimote: Don't report IR positions outside the screen (leave them at 0xff), don't report A and B button mouse clicks when the cursor is outside the screen

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2042 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
John Peterson
2009-01-31 01:18:57 +00:00
parent 31cd8ed9d2
commit 6c7e674e69
5 changed files with 48 additions and 26 deletions

View File

@ -57,30 +57,41 @@ u16 convert16bit(const u8* src) {
// ===================================================
/* Calibrate the mouse position to the emulation window. */
/* Calibrate the mouse position to the emulation window. g_WiimoteInitialize.hWnd is the rendering window handle. */
// ----------------
void GetMousePos(float& x, float& y)
{
#ifdef _WIN32
POINT point;
// Get the cursor position for the entire screen
GetCursorPos(&point);
// Get the cursor position relative to the upper left corner of the rendering window
ScreenToClient(g_WiimoteInitialize.hWnd, &point);
// Get the size of the rendering window. In my case top and left was zero.
RECT Rect;
GetClientRect(g_WiimoteInitialize.hWnd, &Rect);
// Width and height is the size of the rendering window
int width = Rect.right - Rect.left;
int height = Rect.bottom - Rect.top;
// Return the mouse position as a fraction of one
x = point.x / (float)width;
y = point.y / (float)height;
/*
Console::ClearScreen();
Console::Print("GetCursorPos: %i %i\n", point.x, point.y);
Console::Print("GetClientRect: %i %i %i %i\n", Rect.left, Rect.right, Rect.top, Rect.bottom);
Console::Print("x and y: %f %f\n", x, y);
*/
#else
// TODO fix on linux
// TODO fix on linux
x = 0.5f;
y = 0.5f;
#endif
}
// ==============
// ===================================================