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Eliminate the wstring game name.
Some cleanup throughout related code. (try to make logic in ISOFile understandable by a human) Encode strings in UTF-8 rather than somehow trying to determine the encoding in the GUI code. Non-windows OSes temporarily broken.
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@ -38,8 +38,7 @@ public:
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bool GetTitleID(u8* _pBuffer) const;
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std::string GetUniqueID() const;
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std::string GetMakerID() const;
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std::string GetName() const;
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bool GetWName(std::vector<std::wstring>& _rwNames) const;
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std::vector<std::string> GetNames() const;
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u32 GetFSTSize() const { return 0; }
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std::string GetApploaderDate() const { return "0"; }
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ECountry GetCountry() const;
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