mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-29 00:59:44 -06:00
Eliminate the wstring game name.
Some cleanup throughout related code. (try to make logic in ISOFile understandable by a human) Encode strings in UTF-8 rather than somehow trying to determine the encoding in the GUI code. Non-windows OSes temporarily broken.
This commit is contained in:
@ -454,10 +454,8 @@ void CGameListCtrl::InsertItemInReportView(long _Index)
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// Set the game's banner in the second column
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SetItemColumnImage(_Index, COLUMN_BANNER, ImageIndex);
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std::wstring wstring_name;
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wxString name;
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std::string name;
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int SelectedLanguage = SConfig::GetInstance().m_LocalCoreStartupParameter.SelectedLanguage;
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switch (rISOFile.GetCountry())
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@ -465,9 +463,8 @@ void CGameListCtrl::InsertItemInReportView(long _Index)
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case DiscIO::IVolume::COUNTRY_TAIWAN:
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case DiscIO::IVolume::COUNTRY_JAPAN:
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{
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rISOFile.GetName(wstring_name, -1);
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name = wxString(rISOFile.GetName(0).c_str(), SJISConv);
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m_gameList.append(StringFromFormat("%s (J)\n", (const char *)name.c_str()));
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name = rISOFile.GetName(-1);
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m_gameList.append(StringFromFormat("%s (J)\n", name.c_str()));
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}
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break;
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case DiscIO::IVolume::COUNTRY_USA:
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@ -475,22 +472,15 @@ void CGameListCtrl::InsertItemInReportView(long _Index)
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SelectedLanguage = 0;
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default:
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{
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wxCSConv WindowsCP1252(wxFontMapper::GetEncodingName(wxFONTENCODING_CP1252));
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rISOFile.GetName(wstring_name, SelectedLanguage);
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name = wxString(rISOFile.GetName(SelectedLanguage).c_str(), WindowsCP1252);
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m_gameList.append(StringFromFormat("%s (%c)\n",
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rISOFile.GetName(SelectedLanguage).c_str(),
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(rISOFile.GetCountry() == DiscIO::IVolume::COUNTRY_USA) ? 'U' : 'E'));
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name = rISOFile.GetName(SelectedLanguage);
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m_gameList.append(StringFromFormat("%s (%c)\n", name.c_str(),
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(rISOFile.GetCountry() == DiscIO::IVolume::COUNTRY_USA) ? 'U' : 'E'));
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}
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break;
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}
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if (wstring_name.length())
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name = wstring_name.c_str();
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SetItem(_Index, COLUMN_TITLE, name, -1);
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SetItem(_Index, COLUMN_TITLE, StrToWxStr(name), -1);
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// We show the company string on Gamecube only
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// On Wii we show the description instead as the company string is empty
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@ -37,7 +37,7 @@
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#include "ChunkFile.h"
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#include "ConfigManager.h"
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#define CACHE_REVISION 0x110
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#define CACHE_REVISION 0x112
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#define DVD_BANNER_WIDTH 96
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#define DVD_BANNER_HEIGHT 32
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@ -66,26 +66,10 @@ GameListItem::GameListItem(const std::string& _rFileName)
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else
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{
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m_Platform = WII_WAD;
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pVolume->GetWName(m_wNames);
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}
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m_Company = "N/A";
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m_volume_names = pVolume->GetNames();
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m_Name[0] = pVolume->GetName();
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if(m_Name[0] == "") // Couldn't find the name in the WAD...
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{
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std::string FileName;
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SplitPath(m_FileName, NULL, &FileName, NULL);
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m_Name[0] = FileName; // Then just display the filename... Better than something like "No Name"
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}
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for (int i = 0; i < 6; i++)
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{
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m_Name[i] = m_Name[0];
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m_Description[i] = "No Description";
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}
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m_Country = pVolume->GetCountry();
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m_FileSize = File::GetSize(_rFileName);
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m_VolumeSize = pVolume->GetSize();
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@ -105,11 +89,9 @@ GameListItem::GameListItem(const std::string& _rFileName)
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{
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if (pBannerLoader->IsValid())
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{
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m_wNames.clear();
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pBannerLoader->GetName(m_wNames);
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pBannerLoader->GetName(m_Name);
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pBannerLoader->GetCompany(m_Company);
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pBannerLoader->GetDescription(m_Description);
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m_names = pBannerLoader->GetNames();
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m_company = pBannerLoader->GetCompany();
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m_descriptions = pBannerLoader->GetDescriptions();
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if (pBannerLoader->GetBanner(g_ImageTemp))
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{
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@ -129,25 +111,6 @@ GameListItem::GameListItem(const std::string& _rFileName)
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delete pFileSystem;
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}
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std::vector<std::wstring>::iterator i, end = m_wNames.end();
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std::wstring wFileName;
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for (i = m_wNames.begin(); i != end; ++i)
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{
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if (*i == L"")
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{
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if (!wFileName.length())
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{
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std::string FileName;
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SplitPath(m_FileName, NULL, &FileName, NULL);
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int length = FileName.length();
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wFileName.reserve(length+1);
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for (int j = 0; j < length; ++j)
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wFileName.push_back(FileName[j]);
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wFileName.push_back(0);
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}
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*i = wFileName;
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}
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}
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delete pVolume;
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@ -208,32 +171,10 @@ void GameListItem::SaveToCache()
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void GameListItem::DoState(PointerWrap &p)
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{
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p.Do(m_Name[0]); p.Do(m_Name[1]); p.Do(m_Name[2]);
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p.Do(m_Name[3]); p.Do(m_Name[4]); p.Do(m_Name[5]);
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int wNamesSize = m_wNames.size();
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p.Do(wNamesSize);
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if (p.mode == p.MODE_READ)
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{
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for (int i = 0; i < wNamesSize; ++i)
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{
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std::wstring temp;
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p.Do(temp);
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m_wNames.push_back(temp);
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}
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}
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else
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{
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for (int i = 0; i < wNamesSize; ++i)
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{
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p.Do(m_wNames[i]);
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}
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}
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p.Do(m_Company);
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p.Do(m_Description[0]); p.Do(m_Description[1]); p.Do(m_Description[2]);
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p.Do(m_Description[3]); p.Do(m_Description[4]); p.Do(m_Description[5]);
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p.Do(m_volume_names);
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p.Do(m_company);
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p.Do(m_names);
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p.Do(m_descriptions);
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p.Do(m_UniqueID);
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p.Do(m_FileSize);
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p.Do(m_VolumeSize);
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@ -262,44 +203,51 @@ std::string GameListItem::CreateCacheFilename()
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return fullname;
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}
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const std::string& GameListItem::GetDescription(int index) const
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std::string GameListItem::GetCompany() const
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{
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if ((index >=0) && (index < 6))
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{
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return m_Description[index];
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}
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return m_Description[0];
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if (m_company.empty())
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return "N/A";
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else
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return m_company;
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}
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const std::string& GameListItem::GetName(int index) const
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// (-1 = Japanese, 0 = English, etc)
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std::string GameListItem::GetDescription(int _index) const
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{
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if ((index >=0) && (index < 6))
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{
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return m_Name[index];
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}
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return m_Name[0];
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const u32 index = _index + 1;
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if (index < m_descriptions.size())
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return m_descriptions[index];
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if (!m_descriptions.empty())
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return m_descriptions[0];
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return "";
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}
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bool GameListItem::GetName(std::wstring& wName, int index) const
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// (-1 = Japanese, 0 = English, etc)
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std::string GameListItem::GetName(int _index) const
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{
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// This function will only succeed for wii discs with banners or WADs
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// utilize the same array as for gc discs (-1= Japanese, 0 = English etc
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index++;
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if ((index >= 0) && (index < 10))
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{
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if (m_wNames.size() > (size_t)index)
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{
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wName = m_wNames[index];
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return true;
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}
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}
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if (m_wNames.size() > 0)
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{
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wName = m_wNames[0];
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return true;
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}
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return false;
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u32 const index = _index + 1;
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// banner name
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if (index < m_names.size() && !m_names[index].empty())
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return m_names[index];
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if (!m_names.empty() && !m_names[0].empty())
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return m_names[0];
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// volume name
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if (index < m_volume_names.size() && !m_volume_names[index].empty())
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return m_volume_names[index];
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if (!m_volume_names.empty() && !m_volume_names[0].empty())
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return m_volume_names[0];
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// No usable name, return filename (better than nothing)
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std::string FileName;
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SplitPath(m_FileName, NULL, &FileName, NULL);
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return FileName;
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}
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const std::string GameListItem::GetWiiFSPath() const
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@ -18,6 +18,9 @@
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#ifndef __ISOFILE_H_
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#define __ISOFILE_H_
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#include <vector>
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#include <string>
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#include "Volume.h"
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#include "VolumeCreator.h"
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@ -34,10 +37,9 @@ public:
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bool IsValid() const {return m_Valid;}
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const std::string& GetFileName() const {return m_FileName;}
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const std::string& GetName(int index) const;
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bool GetName(std::wstring& wName, int index=0) const;
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const std::string& GetCompany() const {return m_Company;}
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const std::string& GetDescription(int index = 0) const;
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std::string GetName(int index) const;
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std::string GetCompany() const;
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std::string GetDescription(int index = 0) const;
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const std::string& GetUniqueID() const {return m_UniqueID;}
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const std::string GetWiiFSPath() const;
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DiscIO::IVolume::ECountry GetCountry() const {return m_Country;}
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@ -64,10 +66,15 @@ public:
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private:
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std::string m_FileName;
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std::string m_Name[6];
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std::vector<std::wstring> m_wNames;
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std::string m_Company;
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std::string m_Description[6];
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// TODO: eliminate this and overwrite with names from banner when available?
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std::vector<std::string> m_volume_names;
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// Stuff from banner
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std::string m_company;
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std::vector<std::string> m_names;
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std::vector<std::string> m_descriptions;
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std::string m_UniqueID;
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std::string m_issues;
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@ -158,15 +158,8 @@ CISOProperties::CISOProperties(const std::string fileName, wxWindow* parent, wxW
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// Disk header and apploader
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std::wstring wname;
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wxString name;
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if (OpenGameListItem->GetName(wname))
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name = wname.c_str();
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else
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name = wxString(OpenISO->GetName().c_str(), wxConvUTF8);
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m_Name->SetValue(name);
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m_GameID->SetValue(wxString(OpenISO->GetUniqueID().c_str(), wxConvUTF8));
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m_Name->SetValue(StrToWxStr(OpenISO->GetName()));
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m_GameID->SetValue(StrToWxStr(OpenISO->GetUniqueID()));
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switch (OpenISO->GetCountry())
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{
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case DiscIO::IVolume::COUNTRY_EUROPE:
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@ -1308,54 +1301,29 @@ void CISOProperties::OnChangeBannerLang(wxCommandEvent& event)
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void CISOProperties::ChangeBannerDetails(int lang)
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{
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std::wstring wname;
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std::string name;
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wxString shortName,
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comment,
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maker;
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#ifdef _WIN32
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wxCSConv SJISConv(*(wxCSConv*)wxConvCurrent);
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static bool validCP932 = ::IsValidCodePage(932) != 0;
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if (validCP932)
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{
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SJISConv = wxCSConv(wxFontMapper::GetEncodingName(wxFONTENCODING_SHIFT_JIS));
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}
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else
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{
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WARN_LOG(COMMON, "Cannot Convert from Charset Windows Japanese cp 932");
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}
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#else
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// on linux the wrong string is returned from wxFontMapper::GetEncodingName(wxFONTENCODING_SHIFT_JIS)
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// it returns CP-932, in order to use iconv we need to use CP932
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wxCSConv SJISConv(wxT("CP932"));
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#endif
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switch (OpenGameListItem->GetCountry())
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{
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case DiscIO::IVolume::COUNTRY_TAIWAN:
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case DiscIO::IVolume::COUNTRY_JAPAN:
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if (OpenGameListItem->GetName(wname, -1))
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shortName = wname.c_str();
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else
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shortName = wxString(OpenGameListItem->GetName(0).c_str(), SJISConv);
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shortName = StrToWxStr(OpenGameListItem->GetName(-1));
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comment = StrToWxStr(OpenGameListItem->GetDescription());
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maker = wxString(OpenGameListItem->GetCompany().c_str(), SJISConv);
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break;
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case DiscIO::IVolume::COUNTRY_USA:
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// why?
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lang = 0;
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default:
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{
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wxCSConv WindowsCP1252(wxFontMapper::GetEncodingName(wxFONTENCODING_CP1252));
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if (OpenGameListItem->GetName(wname, lang))
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shortName = wname.c_str();
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else
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shortName = wxString(OpenGameListItem->GetName(lang).c_str(), WindowsCP1252);
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shortName = StrToWxStr(OpenGameListItem->GetName(lang));
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comment = StrToWxStr(OpenGameListItem->GetDescription(lang));
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maker = wxString(OpenGameListItem->GetCompany().c_str(), WindowsCP1252);
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}
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break;
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}
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maker = StrToWxStr(OpenGameListItem->GetCompany());
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// Updates the informations shown in the window
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m_ShortName->SetValue(shortName);
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m_Comment->SetValue(comment);
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Reference in New Issue
Block a user