Eliminate the wstring game name.

Some cleanup throughout related code. (try to make logic in ISOFile understandable by a human)
Encode strings in UTF-8 rather than somehow trying to determine the encoding in the GUI code.

Non-windows OSes temporarily broken.
This commit is contained in:
Jordan Woyak
2013-03-02 19:46:55 -06:00
parent 2b1af36900
commit 6c8adf6130
22 changed files with 243 additions and 411 deletions

View File

@ -37,7 +37,7 @@
#include "ChunkFile.h"
#include "ConfigManager.h"
#define CACHE_REVISION 0x110
#define CACHE_REVISION 0x112
#define DVD_BANNER_WIDTH 96
#define DVD_BANNER_HEIGHT 32
@ -66,26 +66,10 @@ GameListItem::GameListItem(const std::string& _rFileName)
else
{
m_Platform = WII_WAD;
pVolume->GetWName(m_wNames);
}
m_Company = "N/A";
m_volume_names = pVolume->GetNames();
m_Name[0] = pVolume->GetName();
if(m_Name[0] == "") // Couldn't find the name in the WAD...
{
std::string FileName;
SplitPath(m_FileName, NULL, &FileName, NULL);
m_Name[0] = FileName; // Then just display the filename... Better than something like "No Name"
}
for (int i = 0; i < 6; i++)
{
m_Name[i] = m_Name[0];
m_Description[i] = "No Description";
}
m_Country = pVolume->GetCountry();
m_FileSize = File::GetSize(_rFileName);
m_VolumeSize = pVolume->GetSize();
@ -105,11 +89,9 @@ GameListItem::GameListItem(const std::string& _rFileName)
{
if (pBannerLoader->IsValid())
{
m_wNames.clear();
pBannerLoader->GetName(m_wNames);
pBannerLoader->GetName(m_Name);
pBannerLoader->GetCompany(m_Company);
pBannerLoader->GetDescription(m_Description);
m_names = pBannerLoader->GetNames();
m_company = pBannerLoader->GetCompany();
m_descriptions = pBannerLoader->GetDescriptions();
if (pBannerLoader->GetBanner(g_ImageTemp))
{
@ -129,25 +111,6 @@ GameListItem::GameListItem(const std::string& _rFileName)
delete pFileSystem;
}
std::vector<std::wstring>::iterator i, end = m_wNames.end();
std::wstring wFileName;
for (i = m_wNames.begin(); i != end; ++i)
{
if (*i == L"")
{
if (!wFileName.length())
{
std::string FileName;
SplitPath(m_FileName, NULL, &FileName, NULL);
int length = FileName.length();
wFileName.reserve(length+1);
for (int j = 0; j < length; ++j)
wFileName.push_back(FileName[j]);
wFileName.push_back(0);
}
*i = wFileName;
}
}
delete pVolume;
@ -208,32 +171,10 @@ void GameListItem::SaveToCache()
void GameListItem::DoState(PointerWrap &p)
{
p.Do(m_Name[0]); p.Do(m_Name[1]); p.Do(m_Name[2]);
p.Do(m_Name[3]); p.Do(m_Name[4]); p.Do(m_Name[5]);
int wNamesSize = m_wNames.size();
p.Do(wNamesSize);
if (p.mode == p.MODE_READ)
{
for (int i = 0; i < wNamesSize; ++i)
{
std::wstring temp;
p.Do(temp);
m_wNames.push_back(temp);
}
}
else
{
for (int i = 0; i < wNamesSize; ++i)
{
p.Do(m_wNames[i]);
}
}
p.Do(m_Company);
p.Do(m_Description[0]); p.Do(m_Description[1]); p.Do(m_Description[2]);
p.Do(m_Description[3]); p.Do(m_Description[4]); p.Do(m_Description[5]);
p.Do(m_volume_names);
p.Do(m_company);
p.Do(m_names);
p.Do(m_descriptions);
p.Do(m_UniqueID);
p.Do(m_FileSize);
p.Do(m_VolumeSize);
@ -262,44 +203,51 @@ std::string GameListItem::CreateCacheFilename()
return fullname;
}
const std::string& GameListItem::GetDescription(int index) const
std::string GameListItem::GetCompany() const
{
if ((index >=0) && (index < 6))
{
return m_Description[index];
}
return m_Description[0];
if (m_company.empty())
return "N/A";
else
return m_company;
}
const std::string& GameListItem::GetName(int index) const
// (-1 = Japanese, 0 = English, etc)
std::string GameListItem::GetDescription(int _index) const
{
if ((index >=0) && (index < 6))
{
return m_Name[index];
}
return m_Name[0];
const u32 index = _index + 1;
if (index < m_descriptions.size())
return m_descriptions[index];
if (!m_descriptions.empty())
return m_descriptions[0];
return "";
}
bool GameListItem::GetName(std::wstring& wName, int index) const
// (-1 = Japanese, 0 = English, etc)
std::string GameListItem::GetName(int _index) const
{
// This function will only succeed for wii discs with banners or WADs
// utilize the same array as for gc discs (-1= Japanese, 0 = English etc
index++;
if ((index >= 0) && (index < 10))
{
if (m_wNames.size() > (size_t)index)
{
wName = m_wNames[index];
return true;
}
}
if (m_wNames.size() > 0)
{
wName = m_wNames[0];
return true;
}
return false;
u32 const index = _index + 1;
// banner name
if (index < m_names.size() && !m_names[index].empty())
return m_names[index];
if (!m_names.empty() && !m_names[0].empty())
return m_names[0];
// volume name
if (index < m_volume_names.size() && !m_volume_names[index].empty())
return m_volume_names[index];
if (!m_volume_names.empty() && !m_volume_names[0].empty())
return m_volume_names[0];
// No usable name, return filename (better than nothing)
std::string FileName;
SplitPath(m_FileName, NULL, &FileName, NULL);
return FileName;
}
const std::string GameListItem::GetWiiFSPath() const