Split out the shader caches into their own files. The goal is to eventually be able to move the "Managers" to VideoCommon.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1681 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
hrydgard
2008-12-26 11:23:59 +00:00
parent bfa0ef86b1
commit 6c916151ab
16 changed files with 607 additions and 658 deletions

View File

@ -792,10 +792,26 @@
RelativePath=".\Src\VertexManager.h"
>
</File>
<File
RelativePath=".\Src\XFStructs.cpp"
>
</File>
<File
RelativePath=".\Src\XFStructs.h"
>
</File>
</Filter>
<Filter
Name="Render"
>
<File
RelativePath=".\Src\PixelShaderCache.cpp"
>
</File>
<File
RelativePath=".\Src\PixelShaderCache.h"
>
</File>
<File
RelativePath=".\Src\PixelShaderManager.cpp"
>
@ -844,6 +860,14 @@
RelativePath=".\Src\TextureMngr.h"
>
</File>
<File
RelativePath=".\Src\VertexShaderCache.cpp"
>
</File>
<File
RelativePath=".\Src\VertexShaderCache.h"
>
</File>
<File
RelativePath=".\Src\VertexShaderManager.cpp"
>