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Split out the shader caches into their own files. The goal is to eventually be able to move the "Managers" to VideoCommon.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1681 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -792,10 +792,26 @@
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RelativePath=".\Src\VertexManager.h"
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>
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</File>
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<File
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RelativePath=".\Src\XFStructs.cpp"
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</File>
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<File
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RelativePath=".\Src\XFStructs.h"
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</File>
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</Filter>
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<Filter
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Name="Render"
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>
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<File
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RelativePath=".\Src\PixelShaderCache.cpp"
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</File>
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<File
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RelativePath=".\Src\PixelShaderCache.h"
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</File>
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<File
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RelativePath=".\Src\PixelShaderManager.cpp"
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@ -844,6 +860,14 @@
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RelativePath=".\Src\TextureMngr.h"
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</File>
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<File
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RelativePath=".\Src\VertexShaderCache.cpp"
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</File>
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<File
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RelativePath=".\Src\VertexShaderCache.h"
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</File>
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<File
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RelativePath=".\Src\VertexShaderManager.cpp"
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>
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