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Split out the shader caches into their own files. The goal is to eventually be able to move the "Managers" to VideoCommon.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1681 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -14,7 +14,6 @@ files = [
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'Globals.cpp',
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'Config.cpp',
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'memcpy_amd.cpp',
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'PixelShaderManager.cpp',
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'rasterfont.cpp',
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'Render.cpp',
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'TextureMngr.cpp',
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@ -27,7 +26,10 @@ files = [
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'VertexLoader_Position.cpp',
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'VertexLoader_TextCoord.cpp',
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'VertexLoaderManager.cpp',
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'PixelShaderManager.cpp',
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'VertexShaderManager.cpp',
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'PixelShaderCache.cpp',
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'VertexShaderCache.cpp',
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'TextureConverter.cpp',
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'XFB.cpp',
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]
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