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Split out the shader caches into their own files. The goal is to eventually be able to move the "Managers" to VideoCommon.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@1681 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -16,7 +16,7 @@
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// http://code.google.com/p/dolphin-emu/
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#include "TextureConverter.h"
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#include "PixelShaderManager.h"
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#include "PixelShaderCache.h"
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#include "VertexShaderManager.h"
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#include "Globals.h"
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#include "GLUtil.h"
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