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mark all local variables as static
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@ -82,7 +82,7 @@ IPC_HLE_PERIOD: For the Wiimote this is the call schedule:
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namespace SystemTimers
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{
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u32 CPU_CORE_CLOCK = 486000000u; // 486 mhz (its not 485, stop bugging me!)
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static u32 CPU_CORE_CLOCK = 486000000u; // 486 mhz (its not 485, stop bugging me!)
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/*
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GameCube MHz
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@ -109,19 +109,19 @@ enum
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TIMER_RATIO = 12
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};
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int et_Dec;
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int et_VI;
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int et_SI;
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int et_CP;
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int et_AudioDMA;
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int et_DSP;
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int et_IPC_HLE;
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int et_PatchEngine; // PatchEngine updates every 1/60th of a second by default
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int et_Throttle;
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static int et_Dec;
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static int et_VI;
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static int et_SI;
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static int et_CP;
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static int et_AudioDMA;
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static int et_DSP;
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static int et_IPC_HLE;
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static int et_PatchEngine; // PatchEngine updates every 1/60th of a second by default
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static int et_Throttle;
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// These are badly educated guesses
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// Feel free to experiment. Set these in Init below.
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int
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static int
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// This is a fixed value, don't change it
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AUDIO_DMA_PERIOD,
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