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mark all local variables as static
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@ -29,7 +29,7 @@ s32 ProgramShaderCache::s_ubo_align;
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static StreamBuffer *s_buffer;
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static int num_failures = 0;
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LinearDiskCache<SHADERUID, u8> g_program_disk_cache;
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static LinearDiskCache<SHADERUID, u8> g_program_disk_cache;
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static GLuint CurrentProgram = 0;
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ProgramShaderCache::PCache ProgramShaderCache::pshaders;
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ProgramShaderCache::PCacheEntry* ProgramShaderCache::last_entry;
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