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mark all local variables as static
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@ -32,23 +32,23 @@ static inline s32 FixedLog2(float f)
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namespace Rasterizer
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{
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Slope ZSlope;
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Slope WSlope;
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Slope ColorSlopes[2][4];
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Slope TexSlopes[8][3];
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static Slope ZSlope;
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static Slope WSlope;
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static Slope ColorSlopes[2][4];
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static Slope TexSlopes[8][3];
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s32 vertex0X;
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s32 vertex0Y;
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float vertexOffsetX;
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float vertexOffsetY;
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static s32 vertex0X;
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static s32 vertex0Y;
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static float vertexOffsetX;
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static float vertexOffsetY;
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s32 scissorLeft = 0;
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s32 scissorTop = 0;
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s32 scissorRight = 0;
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s32 scissorBottom = 0;
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static s32 scissorLeft = 0;
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static s32 scissorTop = 0;
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static s32 scissorRight = 0;
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static s32 scissorBottom = 0;
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Tev tev;
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RasterBlock rasterBlock;
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static Tev tev;
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static RasterBlock rasterBlock;
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void DoState(PointerWrap &p)
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{
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