mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-25 15:19:42 -06:00
mark all local variables as static
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@ -24,21 +24,21 @@
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namespace CommandProcessor
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{
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int et_UpdateInterrupts;
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static int et_UpdateInterrupts;
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// TODO(ector): Warn on bbox read/write
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// STATE_TO_SAVE
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SCPFifoStruct fifo;
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UCPStatusReg m_CPStatusReg;
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UCPCtrlReg m_CPCtrlReg;
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UCPClearReg m_CPClearReg;
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static UCPStatusReg m_CPStatusReg;
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static UCPCtrlReg m_CPCtrlReg;
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static UCPClearReg m_CPClearReg;
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u16 m_bboxleft;
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u16 m_bboxtop;
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u16 m_bboxright;
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u16 m_bboxbottom;
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u16 m_tokenReg;
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static u16 m_bboxleft;
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static u16 m_bboxtop;
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static u16 m_bboxright;
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static u16 m_bboxbottom;
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static u16 m_tokenReg;
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volatile bool isPossibleWaitingSetDrawDone = false;
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volatile bool interruptSet= false;
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@ -32,14 +32,14 @@ namespace DriverDetails
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const u32 m_os = OS_ALL | OS_LINUX;
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#endif
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Vendor m_vendor = VENDOR_UNKNOWN;
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Driver m_driver = DRIVER_UNKNOWN;
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s32 m_family = 0;
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double m_version = 0.0;
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static Vendor m_vendor = VENDOR_UNKNOWN;
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static Driver m_driver = DRIVER_UNKNOWN;
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static s32 m_family = 0;
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static double m_version = 0.0;
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// This is a list of all known bugs for each vendor
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// We use this to check if the device and driver has a issue
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BugInfo m_known_bugs[] = {
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static BugInfo m_known_bugs[] = {
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{OS_ALL, VENDOR_QUALCOMM, DRIVER_QUALCOMM_3XX, -1, BUG_NODYNUBOACCESS, 14.0, -1.0, true},
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{OS_ALL, VENDOR_QUALCOMM, DRIVER_QUALCOMM_3XX, -1, BUG_BROKENCENTROID, 14.0, 46.0, true},
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{OS_ALL, VENDOR_QUALCOMM, DRIVER_QUALCOMM_3XX, -1, BUG_BROKENINFOLOG, -1.0, 46.0, true},
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@ -59,7 +59,7 @@ namespace DriverDetails
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{OS_LINUX, VENDOR_NVIDIA, DRIVER_NVIDIA, -1, BUG_BROKENUNSYNCMAPPING, -1.0, -1.0, true},
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};
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std::map<Bug, BugInfo> m_bugs;
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static std::map<Bug, BugInfo> m_bugs;
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void Init(Vendor vendor, Driver driver, const double version, const s32 family)
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{
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@ -18,7 +18,7 @@
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namespace HiresTextures
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{
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std::map<std::string, std::string> textureMap;
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static std::map<std::string, std::string> textureMap;
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void Init(const std::string& gameCode)
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{
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@ -22,8 +22,8 @@ volatile u32 s_swapRequested = false;
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u32 s_efbAccessRequested = false;
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volatile u32 s_FifoShuttingDown = false;
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std::condition_variable s_perf_query_cond;
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std::mutex s_perf_query_lock;
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static std::condition_variable s_perf_query_cond;
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static std::mutex s_perf_query_lock;
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static volatile bool s_perf_query_requested;
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static volatile struct
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@ -97,14 +97,14 @@ static UPEAlphaReadReg m_AlphaRead;
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static UPECtrlReg m_Control;
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//static u16 m_Token; // token value most recently encountered
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volatile u32 g_bSignalTokenInterrupt;
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volatile u32 g_bSignalFinishInterrupt;
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static volatile u32 g_bSignalTokenInterrupt;
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static volatile u32 g_bSignalFinishInterrupt;
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static int et_SetTokenOnMainThread;
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static int et_SetFinishOnMainThread;
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volatile u32 interruptSetToken = 0;
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volatile u32 interruptSetFinish = 0;
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static volatile u32 interruptSetToken = 0;
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static volatile u32 interruptSetFinish = 0;
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u16 bbox[4];
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bool bbox_active;
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@ -40,7 +40,8 @@
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// TODO: Move these out of here.
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int frameCount;
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int OSDChoice, OSDTime;
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int OSDChoice;
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static int OSDTime;
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Renderer *g_renderer = nullptr;
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@ -350,9 +351,6 @@ void Renderer::DrawDebugText()
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g_renderer->RenderText(final_yellow, 20, 20, 0xFFFFFF00);
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}
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// TODO: remove
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extern bool g_aspect_wide;
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void Renderer::UpdateDrawRectangle(int backbuffer_width, int backbuffer_height)
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{
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float FloatGLWidth = (float)backbuffer_width;
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@ -36,7 +36,7 @@ TextureCache::TexCache TextureCache::textures;
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TextureCache::BackupConfig TextureCache::backup_config;
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bool invalidate_texture_cache_requested;
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static bool invalidate_texture_cache_requested;
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TextureCache::TCacheEntryBase::~TCacheEntryBase()
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{
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@ -32,8 +32,8 @@
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#pragma clang diagnostic ignored "-Wshadow"
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#endif
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bool TexFmt_Overlay_Enable=false;
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bool TexFmt_Overlay_Center=false;
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static bool TexFmt_Overlay_Enable=false;
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static bool TexFmt_Overlay_Center=false;
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extern const char* texfmt[];
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extern const unsigned char sfont_map[];
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@ -23,6 +23,15 @@
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#endif
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#endif
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// They are used for the communication with the loader functions
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extern NativeVertexFormat *g_nativeVertexFmt;
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extern int tcIndex;
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extern int colIndex;
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extern TVtxAttr* pVtxAttr;
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extern int colElements[2];
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extern float posScale;
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extern float tcScale[8];
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class VertexLoaderUID
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{
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u32 vid[5];
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@ -18,7 +18,7 @@
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#include "VideoCommon/VideoConfig.h"
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#include "VideoCommon/XFMemory.h"
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float GC_ALIGNED16(g_fProjectionMatrix[16]);
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static float GC_ALIGNED16(g_fProjectionMatrix[16]);
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// track changes
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static bool bTexMatricesChanged[2], bPosNormalMatrixChanged, bProjectionChanged, bViewportChanged;
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