Changed SoundTouch to use float samples, allowing SSE to be used.

Made the DPL2 decoder disabled by default.
Re-added the audio hack used by the Accurate VBeam emulation option.
This commit is contained in:
skidau
2013-01-15 22:29:26 +11:00
parent 1c462a1eca
commit 6d4a566bc4
6 changed files with 32 additions and 17 deletions

View File

@ -103,8 +103,8 @@ namespace soundtouch
/// However, if you still prefer to select the sample format here
/// also in GNU environment, then please #undef the INTEGER_SAMPLE
/// and FLOAT_SAMPLE defines first as in comments above.
#define SOUNDTOUCH_INTEGER_SAMPLES 1 //< 16bit integer samples
//#define SOUNDTOUCH_FLOAT_SAMPLES 1 //< 32bit float samples
//#define SOUNDTOUCH_INTEGER_SAMPLES 1 //< 16bit integer samples
#define SOUNDTOUCH_FLOAT_SAMPLES 1 //< 32bit float samples
#endif