mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-29 17:19:44 -06:00
Changed SoundTouch to use float samples, allowing SSE to be used.
Made the DPL2 decoder disabled by default. Re-added the audio hack used by the Accurate VBeam emulation option.
This commit is contained in:
4
Externals/soundtouch/STTypes.h
vendored
4
Externals/soundtouch/STTypes.h
vendored
@ -103,8 +103,8 @@ namespace soundtouch
|
||||
/// However, if you still prefer to select the sample format here
|
||||
/// also in GNU environment, then please #undef the INTEGER_SAMPLE
|
||||
/// and FLOAT_SAMPLE defines first as in comments above.
|
||||
#define SOUNDTOUCH_INTEGER_SAMPLES 1 //< 16bit integer samples
|
||||
//#define SOUNDTOUCH_FLOAT_SAMPLES 1 //< 32bit float samples
|
||||
//#define SOUNDTOUCH_INTEGER_SAMPLES 1 //< 16bit integer samples
|
||||
#define SOUNDTOUCH_FLOAT_SAMPLES 1 //< 32bit float samples
|
||||
|
||||
#endif
|
||||
|
||||
|
Reference in New Issue
Block a user