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Changed SoundTouch to use float samples, allowing SSE to be used.
Made the DPL2 decoder disabled by default. Re-added the audio hack used by the Accurate VBeam emulation option.
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@ -366,6 +366,7 @@ void CConfigMain::InitializeGUIValues()
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VolumeText->SetLabel(wxString::Format(wxT("%d %%"), ac_Config.m_Volume));
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DSPThread->SetValue(startup_params.bDSPThread);
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DumpAudio->SetValue(ac_Config.m_DumpAudio ? true : false);
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DPL2Decoder->Enable(std::string(ac_Config.sBackend) == BACKEND_OPENAL);
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DPL2Decoder->SetValue(startup_params.bDPL2Decoder);
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LatencySlider->Enable(std::string(ac_Config.sBackend) == BACKEND_OPENAL);
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LatencySlider->SetValue(startup_params.iLatency);
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