Changed SoundTouch to use float samples, allowing SSE to be used.

Made the DPL2 decoder disabled by default.
Re-added the audio hack used by the Accurate VBeam emulation option.
This commit is contained in:
skidau
2013-01-15 22:29:26 +11:00
parent 1c462a1eca
commit 6d4a566bc4
6 changed files with 32 additions and 17 deletions

View File

@ -366,6 +366,7 @@ void CConfigMain::InitializeGUIValues()
VolumeText->SetLabel(wxString::Format(wxT("%d %%"), ac_Config.m_Volume));
DSPThread->SetValue(startup_params.bDSPThread);
DumpAudio->SetValue(ac_Config.m_DumpAudio ? true : false);
DPL2Decoder->Enable(std::string(ac_Config.sBackend) == BACKEND_OPENAL);
DPL2Decoder->SetValue(startup_params.bDPL2Decoder);
LatencySlider->Enable(std::string(ac_Config.sBackend) == BACKEND_OPENAL);
LatencySlider->SetValue(startup_params.iLatency);