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VideoConfig: Further optimize convergence and separation values and update their descriptions.
Previous convergence distance was much too large.
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@ -515,10 +515,10 @@ void VertexShaderManager::SetConstants()
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if (g_ActiveConfig.iStereoMode > 0 && xfmem.projection.type == GX_PERSPECTIVE)
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{
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float offset = (g_ActiveConfig.iStereoSeparation / 10000.0f) * (g_ActiveConfig.iStereoSeparationPercent / 100.0f);
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float offset = (g_ActiveConfig.iStereoSeparation / 1000.0f) * (g_ActiveConfig.iStereoSeparationPercent / 100.0f);
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constants.stereoparams[0] = (g_ActiveConfig.bStereoSwapEyes) ? offset : -offset;
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constants.stereoparams[1] = (g_ActiveConfig.bStereoSwapEyes) ? -offset : offset;
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constants.stereoparams[2] = g_ActiveConfig.iStereoConvergence * (g_ActiveConfig.iStereoConvergencePercent / 100.0f);
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constants.stereoparams[2] = (g_ActiveConfig.iStereoConvergence / 10.0f) * (g_ActiveConfig.iStereoConvergencePercent / 100.0f);
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}
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else
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{
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@ -88,8 +88,8 @@ void VideoConfig::Load(const std::string& ini_file)
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enhancements->Get("MaxAnisotropy", &iMaxAnisotropy, 0); // NOTE - this is x in (1 << x)
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enhancements->Get("PostProcessingShader", &sPostProcessingShader, "");
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enhancements->Get("StereoMode", &iStereoMode, 0);
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enhancements->Get("StereoSeparation", &iStereoSeparation, 50);
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enhancements->Get("StereoConvergence", &iStereoConvergence, 30);
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enhancements->Get("StereoSeparation", &iStereoSeparation, 20);
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enhancements->Get("StereoConvergence", &iStereoConvergence, 20);
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enhancements->Get("StereoSwapEyes", &bStereoSwapEyes, false);
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IniFile::Section* hacks = iniFile.GetOrCreateSection("Hacks");
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