VideoConfig: Further optimize convergence and separation values and update their descriptions.

Previous convergence distance was much too large.
This commit is contained in:
Jules Blok
2014-11-27 15:28:00 +01:00
parent b3c6602d06
commit 6d51455195
4 changed files with 14 additions and 14 deletions

View File

@ -515,10 +515,10 @@ void VertexShaderManager::SetConstants()
if (g_ActiveConfig.iStereoMode > 0 && xfmem.projection.type == GX_PERSPECTIVE)
{
float offset = (g_ActiveConfig.iStereoSeparation / 10000.0f) * (g_ActiveConfig.iStereoSeparationPercent / 100.0f);
float offset = (g_ActiveConfig.iStereoSeparation / 1000.0f) * (g_ActiveConfig.iStereoSeparationPercent / 100.0f);
constants.stereoparams[0] = (g_ActiveConfig.bStereoSwapEyes) ? offset : -offset;
constants.stereoparams[1] = (g_ActiveConfig.bStereoSwapEyes) ? -offset : offset;
constants.stereoparams[2] = g_ActiveConfig.iStereoConvergence * (g_ActiveConfig.iStereoConvergencePercent / 100.0f);
constants.stereoparams[2] = (g_ActiveConfig.iStereoConvergence / 10.0f) * (g_ActiveConfig.iStereoConvergencePercent / 100.0f);
}
else
{