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Externals: Update glslang.
This updates glslang to commit 9bb8cfffb0eed010e07132282c41d73064a7a609 which is the current version listed in the known_good.json file for the version 1.3.212 of the Vulkan-ValidationLayers repo.
This commit is contained in:
153
Externals/glslang/SPIRV/SpvBuilder.h
vendored
153
Externals/glslang/SPIRV/SpvBuilder.h
vendored
@ -1,7 +1,8 @@
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//
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// Copyright (C) 2014-2015 LunarG, Inc.
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// Copyright (C) 2015-2018 Google, Inc.
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// Copyright (C) 2015-2020 Google, Inc.
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// Copyright (C) 2017 ARM Limited.
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// Modifications Copyright (C) 2020 Advanced Micro Devices, Inc. All rights reserved.
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//
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// All rights reserved.
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//
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@ -94,6 +95,7 @@ public:
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const char* file_c_str = str.c_str();
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fileString->addStringOperand(file_c_str);
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strings.push_back(std::unique_ptr<Instruction>(fileString));
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module.mapInstruction(fileString);
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stringIds[file_c_str] = strId;
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return strId;
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}
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@ -179,9 +181,12 @@ public:
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Id makeSamplerType();
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Id makeSampledImageType(Id imageType);
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Id makeCooperativeMatrixType(Id component, Id scope, Id rows, Id cols);
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Id makeGenericType(spv::Op opcode, std::vector<spv::IdImmediate>& operands);
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// accelerationStructureNV type
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Id makeAccelerationStructureNVType();
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Id makeAccelerationStructureType();
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// rayQueryEXT type
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Id makeRayQueryType();
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// For querying about types.
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Id getTypeId(Id resultId) const { return module.getTypeId(resultId); }
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@ -196,7 +201,9 @@ public:
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Id getContainedTypeId(Id typeId) const;
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Id getContainedTypeId(Id typeId, int) const;
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StorageClass getTypeStorageClass(Id typeId) const { return module.getStorageClass(typeId); }
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ImageFormat getImageTypeFormat(Id typeId) const { return (ImageFormat)module.getInstruction(typeId)->getImmediateOperand(6); }
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ImageFormat getImageTypeFormat(Id typeId) const
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{ return (ImageFormat)module.getInstruction(typeId)->getImmediateOperand(6); }
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Id getResultingAccessChainType() const;
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bool isPointer(Id resultId) const { return isPointerType(getTypeId(resultId)); }
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bool isScalar(Id resultId) const { return isScalarType(getTypeId(resultId)); }
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@ -206,12 +213,17 @@ public:
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bool isAggregate(Id resultId) const { return isAggregateType(getTypeId(resultId)); }
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bool isSampledImage(Id resultId) const { return isSampledImageType(getTypeId(resultId)); }
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bool isBoolType(Id typeId) { return groupedTypes[OpTypeBool].size() > 0 && typeId == groupedTypes[OpTypeBool].back()->getResultId(); }
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bool isIntType(Id typeId) const { return getTypeClass(typeId) == OpTypeInt && module.getInstruction(typeId)->getImmediateOperand(1) != 0; }
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bool isUintType(Id typeId) const { return getTypeClass(typeId) == OpTypeInt && module.getInstruction(typeId)->getImmediateOperand(1) == 0; }
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bool isBoolType(Id typeId)
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{ return groupedTypes[OpTypeBool].size() > 0 && typeId == groupedTypes[OpTypeBool].back()->getResultId(); }
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bool isIntType(Id typeId) const
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{ return getTypeClass(typeId) == OpTypeInt && module.getInstruction(typeId)->getImmediateOperand(1) != 0; }
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bool isUintType(Id typeId) const
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{ return getTypeClass(typeId) == OpTypeInt && module.getInstruction(typeId)->getImmediateOperand(1) == 0; }
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bool isFloatType(Id typeId) const { return getTypeClass(typeId) == OpTypeFloat; }
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bool isPointerType(Id typeId) const { return getTypeClass(typeId) == OpTypePointer; }
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bool isScalarType(Id typeId) const { return getTypeClass(typeId) == OpTypeFloat || getTypeClass(typeId) == OpTypeInt || getTypeClass(typeId) == OpTypeBool; }
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bool isScalarType(Id typeId) const
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{ return getTypeClass(typeId) == OpTypeFloat || getTypeClass(typeId) == OpTypeInt ||
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getTypeClass(typeId) == OpTypeBool; }
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bool isVectorType(Id typeId) const { return getTypeClass(typeId) == OpTypeVector; }
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bool isMatrixType(Id typeId) const { return getTypeClass(typeId) == OpTypeMatrix; }
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bool isStructType(Id typeId) const { return getTypeClass(typeId) == OpTypeStruct; }
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@ -221,7 +233,8 @@ public:
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#else
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bool isCooperativeMatrixType(Id typeId)const { return getTypeClass(typeId) == OpTypeCooperativeMatrixNV; }
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#endif
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bool isAggregateType(Id typeId) const { return isArrayType(typeId) || isStructType(typeId) || isCooperativeMatrixType(typeId); }
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bool isAggregateType(Id typeId) const
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{ return isArrayType(typeId) || isStructType(typeId) || isCooperativeMatrixType(typeId); }
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bool isImageType(Id typeId) const { return getTypeClass(typeId) == OpTypeImage; }
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bool isSamplerType(Id typeId) const { return getTypeClass(typeId) == OpTypeSampler; }
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bool isSampledImageType(Id typeId) const { return getTypeClass(typeId) == OpTypeSampledImage; }
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@ -233,9 +246,17 @@ public:
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bool isConstant(Id resultId) const { return isConstantOpCode(getOpCode(resultId)); }
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bool isConstantScalar(Id resultId) const { return getOpCode(resultId) == OpConstant; }
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bool isSpecConstant(Id resultId) const { return isSpecConstantOpCode(getOpCode(resultId)); }
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unsigned int getConstantScalar(Id resultId) const { return module.getInstruction(resultId)->getImmediateOperand(0); }
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unsigned int getConstantScalar(Id resultId) const
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{ return module.getInstruction(resultId)->getImmediateOperand(0); }
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StorageClass getStorageClass(Id resultId) const { return getTypeStorageClass(getTypeId(resultId)); }
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bool isVariableOpCode(Op opcode) const { return opcode == OpVariable; }
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bool isVariable(Id resultId) const { return isVariableOpCode(getOpCode(resultId)); }
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bool isGlobalStorage(Id resultId) const { return getStorageClass(resultId) != StorageClassFunction; }
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bool isGlobalVariable(Id resultId) const { return isVariable(resultId) && isGlobalStorage(resultId); }
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// See if a resultId is valid for use as an initializer.
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bool isValidInitializer(Id resultId) const { return isConstant(resultId) || isGlobalVariable(resultId); }
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int getScalarTypeWidth(Id typeId) const
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{
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Id scalarTypeId = getScalarTypeId(typeId);
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@ -274,15 +295,24 @@ public:
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}
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// For making new constants (will return old constant if the requested one was already made).
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Id makeNullConstant(Id typeId);
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Id makeBoolConstant(bool b, bool specConstant = false);
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Id makeInt8Constant(int i, bool specConstant = false) { return makeIntConstant(makeIntType(8), (unsigned)i, specConstant); }
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Id makeUint8Constant(unsigned u, bool specConstant = false) { return makeIntConstant(makeUintType(8), u, specConstant); }
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Id makeInt16Constant(int i, bool specConstant = false) { return makeIntConstant(makeIntType(16), (unsigned)i, specConstant); }
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Id makeUint16Constant(unsigned u, bool specConstant = false) { return makeIntConstant(makeUintType(16), u, specConstant); }
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Id makeIntConstant(int i, bool specConstant = false) { return makeIntConstant(makeIntType(32), (unsigned)i, specConstant); }
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Id makeUintConstant(unsigned u, bool specConstant = false) { return makeIntConstant(makeUintType(32), u, specConstant); }
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Id makeInt64Constant(long long i, bool specConstant = false) { return makeInt64Constant(makeIntType(64), (unsigned long long)i, specConstant); }
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Id makeUint64Constant(unsigned long long u, bool specConstant = false) { return makeInt64Constant(makeUintType(64), u, specConstant); }
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Id makeInt8Constant(int i, bool specConstant = false)
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{ return makeIntConstant(makeIntType(8), (unsigned)i, specConstant); }
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Id makeUint8Constant(unsigned u, bool specConstant = false)
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{ return makeIntConstant(makeUintType(8), u, specConstant); }
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Id makeInt16Constant(int i, bool specConstant = false)
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{ return makeIntConstant(makeIntType(16), (unsigned)i, specConstant); }
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Id makeUint16Constant(unsigned u, bool specConstant = false)
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{ return makeIntConstant(makeUintType(16), u, specConstant); }
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Id makeIntConstant(int i, bool specConstant = false)
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{ return makeIntConstant(makeIntType(32), (unsigned)i, specConstant); }
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Id makeUintConstant(unsigned u, bool specConstant = false)
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{ return makeIntConstant(makeUintType(32), u, specConstant); }
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Id makeInt64Constant(long long i, bool specConstant = false)
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{ return makeInt64Constant(makeIntType(64), (unsigned long long)i, specConstant); }
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Id makeUint64Constant(unsigned long long u, bool specConstant = false)
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{ return makeInt64Constant(makeUintType(64), u, specConstant); }
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Id makeFloatConstant(float f, bool specConstant = false);
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Id makeDoubleConstant(double d, bool specConstant = false);
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Id makeFloat16Constant(float f16, bool specConstant = false);
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@ -294,13 +324,20 @@ public:
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// Methods for adding information outside the CFG.
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Instruction* addEntryPoint(ExecutionModel, Function*, const char* name);
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void addExecutionMode(Function*, ExecutionMode mode, int value1 = -1, int value2 = -1, int value3 = -1);
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void addExecutionMode(Function*, ExecutionMode mode, const std::vector<unsigned>& literals);
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void addExecutionModeId(Function*, ExecutionMode mode, const std::vector<Id>& operandIds);
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void addName(Id, const char* name);
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void addMemberName(Id, int member, const char* name);
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void addDecoration(Id, Decoration, int num = -1);
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void addDecoration(Id, Decoration, const char*);
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void addDecoration(Id, Decoration, const std::vector<unsigned>& literals);
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void addDecoration(Id, Decoration, const std::vector<const char*>& strings);
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void addDecorationId(Id id, Decoration, Id idDecoration);
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void addDecorationId(Id id, Decoration, const std::vector<Id>& operandIds);
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void addMemberDecoration(Id, unsigned int member, Decoration, int num = -1);
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void addMemberDecoration(Id, unsigned int member, Decoration, const char*);
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void addMemberDecoration(Id, unsigned int member, Decoration, const std::vector<unsigned>& literals);
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void addMemberDecoration(Id, unsigned int member, Decoration, const std::vector<const char*>& strings);
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// At the end of what block do the next create*() instructions go?
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void setBuildPoint(Block* bp) { buildPoint = bp; }
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@ -313,8 +350,8 @@ public:
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// Make a shader-style function, and create its entry block if entry is non-zero.
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// Return the function, pass back the entry.
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// The returned pointer is only valid for the lifetime of this builder.
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Function* makeFunctionEntry(Decoration precision, Id returnType, const char* name, const std::vector<Id>& paramTypes,
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const std::vector<std::vector<Decoration>>& precisions, Block **entry = 0);
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Function* makeFunctionEntry(Decoration precision, Id returnType, const char* name,
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const std::vector<Id>& paramTypes, const std::vector<std::vector<Decoration>>& precisions, Block **entry = 0);
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// Create a return. An 'implicit' return is one not appearing in the source
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// code. In the case of an implicit return, no post-return block is inserted.
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@ -323,20 +360,25 @@ public:
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// Generate all the code needed to finish up a function.
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void leaveFunction();
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// Create a discard.
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void makeDiscard();
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// Create block terminator instruction for certain statements like
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// discard, terminate-invocation, terminateRayEXT, or ignoreIntersectionEXT
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void makeStatementTerminator(spv::Op opcode, const char *name);
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// Create a global or function local or IO variable.
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Id createVariable(StorageClass, Id type, const char* name = 0, Id initializer = NoResult);
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Id createVariable(Decoration precision, StorageClass, Id type, const char* name = nullptr,
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Id initializer = NoResult);
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// Create an intermediate with an undefined value.
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Id createUndefined(Id type);
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// Store into an Id and return the l-value
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void createStore(Id rValue, Id lValue, spv::MemoryAccessMask memoryAccess = spv::MemoryAccessMaskNone, spv::Scope scope = spv::ScopeMax, unsigned int alignment = 0);
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void createStore(Id rValue, Id lValue, spv::MemoryAccessMask memoryAccess = spv::MemoryAccessMaskNone,
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spv::Scope scope = spv::ScopeMax, unsigned int alignment = 0);
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// Load from an Id and return it
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Id createLoad(Id lValue, spv::MemoryAccessMask memoryAccess = spv::MemoryAccessMaskNone, spv::Scope scope = spv::ScopeMax, unsigned int alignment = 0);
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Id createLoad(Id lValue, spv::Decoration precision,
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spv::MemoryAccessMask memoryAccess = spv::MemoryAccessMaskNone,
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spv::Scope scope = spv::ScopeMax, unsigned int alignment = 0);
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// Create an OpAccessChain instruction
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Id createAccessChain(StorageClass, Id base, const std::vector<Id>& offsets);
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@ -495,7 +537,7 @@ public:
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// recursion stack can hold the memory for it.
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//
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void makeSwitch(Id condition, unsigned int control, int numSegments, const std::vector<int>& caseValues,
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const std::vector<int>& valueToSegment, int defaultSegment, std::vector<Block*>& segmentBB); // return argument
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const std::vector<int>& valueToSegment, int defaultSegment, std::vector<Block*>& segmentBB);
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// Add a branch to the innermost switch's merge block.
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void addSwitchBreak();
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@ -512,7 +554,7 @@ public:
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Block &head, &body, &merge, &continue_target;
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private:
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LoopBlocks();
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LoopBlocks& operator=(const LoopBlocks&);
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LoopBlocks& operator=(const LoopBlocks&) = delete;
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};
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// Start a new loop and prepare the builder to generate code for it. Until
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@ -569,10 +611,13 @@ public:
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std::vector<Id> indexChain;
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Id instr; // cache the instruction that generates this access chain
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std::vector<unsigned> swizzle; // each std::vector element selects the next GLSL component number
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Id component; // a dynamic component index, can coexist with a swizzle, done after the swizzle, NoResult if not present
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Id preSwizzleBaseType; // dereferenced type, before swizzle or component is applied; NoType unless a swizzle or component is present
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Id component; // a dynamic component index, can coexist with a swizzle,
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// done after the swizzle, NoResult if not present
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Id preSwizzleBaseType; // dereferenced type, before swizzle or component is applied;
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// NoType unless a swizzle or component is present
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bool isRValue; // true if 'base' is an r-value, otherwise, base is an l-value
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unsigned int alignment; // bitwise OR of alignment values passed in. Accumulates worst alignment. Only tracks base and (optional) component selection alignment.
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unsigned int alignment; // bitwise OR of alignment values passed in. Accumulates worst alignment.
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// Only tracks base and (optional) component selection alignment.
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// Accumulate whether anything in the chain of structures has coherent decorations.
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struct CoherentFlags {
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@ -583,15 +628,22 @@ public:
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CoherentFlags operator |=(const CoherentFlags &other) { return *this; }
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#else
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bool isVolatile() const { return volatil; }
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bool isNonUniform() const { return nonUniform; }
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bool anyCoherent() const {
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return coherent || devicecoherent || queuefamilycoherent || workgroupcoherent ||
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subgroupcoherent || shadercallcoherent;
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}
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unsigned coherent : 1;
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unsigned devicecoherent : 1;
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unsigned queuefamilycoherent : 1;
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unsigned workgroupcoherent : 1;
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unsigned subgroupcoherent : 1;
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unsigned shadercallcoherent : 1;
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unsigned nonprivate : 1;
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unsigned volatil : 1;
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unsigned isImage : 1;
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unsigned nonUniform : 1;
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void clear() {
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coherent = 0;
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@ -599,9 +651,11 @@ public:
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queuefamilycoherent = 0;
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workgroupcoherent = 0;
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subgroupcoherent = 0;
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shadercallcoherent = 0;
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nonprivate = 0;
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volatil = 0;
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isImage = 0;
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nonUniform = 0;
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}
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CoherentFlags operator |=(const CoherentFlags &other) {
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@ -610,9 +664,11 @@ public:
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queuefamilycoherent |= other.queuefamilycoherent;
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workgroupcoherent |= other.workgroupcoherent;
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subgroupcoherent |= other.subgroupcoherent;
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shadercallcoherent |= other.shadercallcoherent;
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nonprivate |= other.nonprivate;
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volatil |= other.volatil;
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isImage |= other.isImage;
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nonUniform |= other.nonUniform;
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return *this;
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}
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#endif
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@ -655,11 +711,13 @@ public:
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}
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// push new swizzle onto the end of any existing swizzle, merging into a single swizzle
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void accessChainPushSwizzle(std::vector<unsigned>& swizzle, Id preSwizzleBaseType, AccessChain::CoherentFlags coherentFlags, unsigned int alignment);
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void accessChainPushSwizzle(std::vector<unsigned>& swizzle, Id preSwizzleBaseType,
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AccessChain::CoherentFlags coherentFlags, unsigned int alignment);
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// push a dynamic component selection onto the access chain, only applicable with a
|
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// non-trivial swizzle or no swizzle
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void accessChainPushComponent(Id component, Id preSwizzleBaseType, AccessChain::CoherentFlags coherentFlags, unsigned int alignment)
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void accessChainPushComponent(Id component, Id preSwizzleBaseType, AccessChain::CoherentFlags coherentFlags,
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unsigned int alignment)
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{
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if (accessChain.swizzle.size() != 1) {
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accessChain.component = component;
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@ -671,10 +729,19 @@ public:
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}
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// use accessChain and swizzle to store value
|
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void accessChainStore(Id rvalue, spv::MemoryAccessMask memoryAccess = spv::MemoryAccessMaskNone, spv::Scope scope = spv::ScopeMax, unsigned int alignment = 0);
|
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void accessChainStore(Id rvalue, Decoration nonUniform,
|
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spv::MemoryAccessMask memoryAccess = spv::MemoryAccessMaskNone,
|
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spv::Scope scope = spv::ScopeMax, unsigned int alignment = 0);
|
||||
|
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// use accessChain and swizzle to load an r-value
|
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Id accessChainLoad(Decoration precision, Decoration nonUniform, Id ResultType, spv::MemoryAccessMask memoryAccess = spv::MemoryAccessMaskNone, spv::Scope scope = spv::ScopeMax, unsigned int alignment = 0);
|
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Id accessChainLoad(Decoration precision, Decoration l_nonUniform, Decoration r_nonUniform, Id ResultType,
|
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spv::MemoryAccessMask memoryAccess = spv::MemoryAccessMaskNone, spv::Scope scope = spv::ScopeMax,
|
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unsigned int alignment = 0);
|
||||
|
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// Return whether or not the access chain can be represented in SPIR-V
|
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// as an l-value.
|
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// E.g., a[3].yx cannot be, while a[3].y and a[3].y[x] can be.
|
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bool isSpvLvalue() const { return accessChain.swizzle.size() <= 1; }
|
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// get the direct pointer for an l-value
|
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Id accessChainGetLValue();
|
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@ -703,7 +770,8 @@ public:
|
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|
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void createBranch(Block* block);
|
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void createConditionalBranch(Id condition, Block* thenBlock, Block* elseBlock);
|
||||
void createLoopMerge(Block* mergeBlock, Block* continueBlock, unsigned int control, const std::vector<unsigned int>& operands);
|
||||
void createLoopMerge(Block* mergeBlock, Block* continueBlock, unsigned int control,
|
||||
const std::vector<unsigned int>& operands);
|
||||
|
||||
// Sets to generate opcode for specialization constants.
|
||||
void setToSpecConstCodeGenMode() { generatingOpCodeForSpecConst = true; }
|
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@ -729,7 +797,8 @@ public:
|
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void dumpSourceInstructions(const spv::Id fileId, const std::string& text, std::vector<unsigned int>&) const;
|
||||
void dumpInstructions(std::vector<unsigned int>&, const std::vector<std::unique_ptr<Instruction> >&) const;
|
||||
void dumpModuleProcesses(std::vector<unsigned int>&) const;
|
||||
spv::MemoryAccessMask sanitizeMemoryAccessForStorageClass(spv::MemoryAccessMask memoryAccess, StorageClass sc) const;
|
||||
spv::MemoryAccessMask sanitizeMemoryAccessForStorageClass(spv::MemoryAccessMask memoryAccess, StorageClass sc)
|
||||
const;
|
||||
|
||||
unsigned int spvVersion; // the version of SPIR-V to emit in the header
|
||||
SourceLanguage source;
|
||||
@ -764,10 +833,16 @@ public:
|
||||
std::vector<std::unique_ptr<Instruction> > externals;
|
||||
std::vector<std::unique_ptr<Function> > functions;
|
||||
|
||||
// not output, internally used for quick & dirty canonical (unique) creation
|
||||
std::unordered_map<unsigned int, std::vector<Instruction*>> groupedConstants; // map type opcodes to constant inst.
|
||||
std::unordered_map<unsigned int, std::vector<Instruction*>> groupedStructConstants; // map struct-id to constant instructions
|
||||
std::unordered_map<unsigned int, std::vector<Instruction*>> groupedTypes; // map type opcodes to type instructions
|
||||
// not output, internally used for quick & dirty canonical (unique) creation
|
||||
|
||||
// map type opcodes to constant inst.
|
||||
std::unordered_map<unsigned int, std::vector<Instruction*>> groupedConstants;
|
||||
// map struct-id to constant instructions
|
||||
std::unordered_map<unsigned int, std::vector<Instruction*>> groupedStructConstants;
|
||||
// map type opcodes to type instructions
|
||||
std::unordered_map<unsigned int, std::vector<Instruction*>> groupedTypes;
|
||||
// list of OpConstantNull instructions
|
||||
std::vector<Instruction*> nullConstants;
|
||||
|
||||
// stack of switches
|
||||
std::stack<Block*> switchMerges;
|
||||
|
Reference in New Issue
Block a user