In the SCons build, skip the generation of static libraries

and just operate on lists of object files instead.

This helps with LTO since LLVM/clang LTO is completely broken
by static libraries. It also helps identify symbol clashes
between components like the former plugins.

Many linkers also expect static libraries to form a strict DAG
which turns out be a difficult rule to uphold in practice,
especially since some of our platforms aren't picky about this.

LTO builds currently appears to crash at runtime because of
the static wx libs.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7056 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Soren Jorvang
2011-02-04 00:46:56 +00:00
parent e2b3716760
commit 6d70c14d12
28 changed files with 118 additions and 105 deletions

View File

@ -3,6 +3,7 @@
Import('env')
if env.has_key('shared_sfml') and env['shared_sfml']:
env['LIBS'] += 'sfml-network'
Return()
files = [
@ -16,5 +17,5 @@ files = [
"SFML/Network/Unix/SocketHelper.cpp",
]
env.StaticLibrary(env['local_libs'] + "sfml-network", files)
env['CPPPATH'] += ['#Externals/SFML/include']
env['LIBS'] += env.StaticObject(files)