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https://github.com/dolphin-emu/dolphin.git
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More formatting and consistency fixes
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@ -98,7 +98,7 @@ namespace ButtonManager
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delete bind.second;
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_inputbinds.clear();
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}
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void AddBind(sBind *bind) { _inputbinds[std::make_pair(bind->_padID, bind->_buttontype)] = bind; }
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void AddBind(sBind* bind) { _inputbinds[std::make_pair(bind->_padID, bind->_buttontype)] = bind; }
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void PressEvent(int button, int action);
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void AxisEvent(int axis, float value);
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bool ButtonValue(int padID, ButtonType button);
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@ -113,7 +113,7 @@ GameListItem::GameListItem(const std::string& _rFileName)
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m_Valid = true;
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// Create a cache file only if we have an image.
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// Wii isos create their images after you have generated the first savegame
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// Wii ISOs create their images after you have generated the first savegame
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if (!m_pImage.empty())
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SaveToCache();
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}
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@ -128,7 +128,7 @@ bool DolphinApp::Initialize(int& c, wxChar **v)
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return wxApp::Initialize(c, v);
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}
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// The `main program' equivalent that creates the main window and return the main frame
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// The 'main program' equivalent that creates the main window and return the main frame
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bool DolphinApp::OnInit()
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{
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