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More formatting and consistency fixes
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@ -52,7 +52,7 @@ struct SHADER
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glDeleteProgram(glprogid);
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glprogid = 0;
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}
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GLuint glprogid; // opengl program id
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GLuint glprogid; // OpenGL program id
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std::string strvprog, strpprog;
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@ -56,7 +56,7 @@ static void CreatePrograms()
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*
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* This shader doesn't really match what the GameCube does internally in the
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* copy pipeline.
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* 1. It uses Opengl's built in filtering when yscaling, someone could work
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* 1. It uses OpenGL's built in filtering when yscaling, someone could work
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* out how the copypipeline does it's filtering and implement it correctly
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* in this shader.
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* 2. Deflickering isn't implemented, a futher filtering over 3 lines.
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