More formatting and consistency fixes

This commit is contained in:
Stevoisiak
2014-11-14 14:46:49 -05:00
committed by Stevoisiak
parent 60e9301f40
commit 6da394a4d0
19 changed files with 33 additions and 55 deletions

View File

@ -56,7 +56,7 @@ static void CreatePrograms()
*
* This shader doesn't really match what the GameCube does internally in the
* copy pipeline.
* 1. It uses Opengl's built in filtering when yscaling, someone could work
* 1. It uses OpenGL's built in filtering when yscaling, someone could work
* out how the copypipeline does it's filtering and implement it correctly
* in this shader.
* 2. Deflickering isn't implemented, a futher filtering over 3 lines.