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More formatting and consistency fixes
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@ -553,7 +553,7 @@ namespace EfbInterface
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}
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}
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// Like CopyToXFB, but we copy directly into the opengl color texture without going via GameCube main memory or doing a yuyv conversion
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// Like CopyToXFB, but we copy directly into the OpenGL color texture without going via GameCube main memory or doing a yuyv conversion
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void BypassXFB(u8* texture, u32 fbWidth, u32 fbHeight, const EFBRectangle& sourceRc, float Gamma)
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{
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if (fbWidth*fbHeight > MAX_XFB_WIDTH*MAX_XFB_HEIGHT)
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