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Merge pull request #10281 from Pokechu22/static-lighting-struct-string
LightingShaderGen: Make s_lighting_struct not inline
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@ -36,7 +36,7 @@ struct LightingUidData
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u32 light_mask : 32; // 4x8 bits
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};
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constexpr inline char s_lighting_struct[] = "struct Light {\n"
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constexpr char s_lighting_struct[] = "struct Light {\n"
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"\tint4 color;\n"
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"\tfloat4 cosatt;\n"
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"\tfloat4 distatt;\n"
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