Merge pull request #10281 from Pokechu22/static-lighting-struct-string

LightingShaderGen: Make s_lighting_struct not inline
This commit is contained in:
JMC47
2021-12-22 19:46:11 -05:00
committed by GitHub

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@ -36,7 +36,7 @@ struct LightingUidData
u32 light_mask : 32; // 4x8 bits
};
constexpr inline char s_lighting_struct[] = "struct Light {\n"
constexpr char s_lighting_struct[] = "struct Light {\n"
"\tint4 color;\n"
"\tfloat4 cosatt;\n"
"\tfloat4 distatt;\n"