VideoCommon: Remove backbuffer size parameters from methods

We have the s_backbuffer_{width,height} fields to represent this, so
there's no point in passing them as parameters every time.
This commit is contained in:
Stenzek
2016-11-10 23:31:44 +10:00
parent a83ca587c6
commit 6db0ee9561
6 changed files with 30 additions and 30 deletions

View File

@ -54,8 +54,8 @@ Renderer::Renderer(std::unique_ptr<SwapChain> swap_chain) : m_swap_chain(std::mo
s_backbuffer_width = m_swap_chain ? m_swap_chain->GetWidth() : MAX_XFB_WIDTH;
s_backbuffer_height = m_swap_chain ? m_swap_chain->GetHeight() : MAX_XFB_HEIGHT;
s_last_efb_scale = g_ActiveConfig.iEFBScale;
UpdateDrawRectangle(s_backbuffer_width, s_backbuffer_height);
CalculateTargetSize(s_backbuffer_width, s_backbuffer_height);
UpdateDrawRectangle();
CalculateTargetSize();
PixelShaderManager::SetEfbScaleChanged();
}
@ -995,8 +995,8 @@ void Renderer::CheckForTargetResize(u32 fb_width, u32 fb_stride, u32 fb_height)
FramebufferManagerBase::SetLastXfbHeight(new_height);
// Changing the XFB source area will likely change the final drawing rectangle.
UpdateDrawRectangle(s_backbuffer_width, s_backbuffer_height);
if (CalculateTargetSize(s_backbuffer_width, s_backbuffer_height))
UpdateDrawRectangle();
if (CalculateTargetSize())
{
PixelShaderManager::SetEfbScaleChanged();
ResizeEFBTextures();
@ -1109,11 +1109,11 @@ void Renderer::CheckForConfigChanges()
// If the aspect ratio is changed, this changes the area that the game is drawn to.
if (aspect_changed)
UpdateDrawRectangle(s_backbuffer_width, s_backbuffer_height);
UpdateDrawRectangle();
if (efb_scale_changed || aspect_changed)
{
if (CalculateTargetSize(s_backbuffer_width, s_backbuffer_height))
if (CalculateTargetSize())
ResizeEFBTextures();
}
@ -1154,8 +1154,8 @@ void Renderer::OnSwapChainResized()
{
s_backbuffer_width = m_swap_chain->GetWidth();
s_backbuffer_height = m_swap_chain->GetHeight();
UpdateDrawRectangle(s_backbuffer_width, s_backbuffer_height);
if (CalculateTargetSize(s_backbuffer_width, s_backbuffer_height))
UpdateDrawRectangle();
if (CalculateTargetSize())
{
PixelShaderManager::SetEfbScaleChanged();
ResizeEFBTextures();