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Qt/CheatWarningWidget: properly supply a parent for the widget
Because it wasn't parented properly, it would show briefly the widget in its own window when creating an ARCodeWidget or a GeckoCodeWidget which would occur when accessing the game properties page or when the state changes to pause/running.
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2
Source/Core/DolphinQt2/Config/GeckoCodeWidget.cpp
Normal file → Executable file
2
Source/Core/DolphinQt2/Config/GeckoCodeWidget.cpp
Normal file → Executable file
@ -43,7 +43,7 @@ GeckoCodeWidget::GeckoCodeWidget(const UICommon::GameFile& game, bool restart_re
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void GeckoCodeWidget::CreateWidgets()
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{
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m_warning = new CheatWarningWidget(m_game_id, m_restart_required);
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m_warning = new CheatWarningWidget(m_game_id, m_restart_required, this);
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m_code_list = new QListWidget;
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m_name_label = new QLabel;
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m_creator_label = new QLabel;
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