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They should be called SU Registers (Setup Unit/Rasterization). BP (Bypass) is really the name of the commands that are passed in.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3531 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -29,7 +29,7 @@
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#include "Statistics.h"
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#include "VertexLoaderManager.h"
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#include "VertexLoader.h"
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#include "BPMemory.h"
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#include "SUMemory.h"
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#include "DataReader.h"
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#include "NativeVertexWriter.h"
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@ -539,7 +539,7 @@ void VertexLoader::RunVertices(int vtx_attr_group, int primitive, int count)
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}
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g_nativeVertexFmt = m_NativeFmt;
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if (bpmem.genMode.cullmode == 3 && primitive < 5)
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if (sumem.genMode.cullmode == 3 && primitive < 5)
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{
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// if cull mode is none, ignore triangles and quads
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DataSkip(count * m_VertexSize);
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