They should be called SU Registers (Setup Unit/Rasterization). BP (Bypass) is really the name of the commands that are passed in.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3531 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
omegadox
2009-06-22 07:40:28 +00:00
parent cfe3f77ccf
commit 6de0cd1e4b
36 changed files with 257 additions and 2479 deletions

View File

@ -29,7 +29,7 @@
#include "Statistics.h"
#include "VertexLoaderManager.h"
#include "VertexLoader.h"
#include "BPMemory.h"
#include "SUMemory.h"
#include "DataReader.h"
#include "NativeVertexWriter.h"
@ -539,7 +539,7 @@ void VertexLoader::RunVertices(int vtx_attr_group, int primitive, int count)
}
g_nativeVertexFmt = m_NativeFmt;
if (bpmem.genMode.cullmode == 3 && primitive < 5)
if (sumem.genMode.cullmode == 3 && primitive < 5)
{
// if cull mode is none, ignore triangles and quads
DataSkip(count * m_VertexSize);