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They should be called SU Registers (Setup Unit/Rasterization). BP (Bypass) is really the name of the commands that are passed in.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3531 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -17,7 +17,7 @@
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#include "VideoState.h"
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#include "BPMemory.h"
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#include "SUMemory.h"
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#include "CPMemory.h"
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#include "XFMemory.h"
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#include "TextureDecoder.h"
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@ -26,7 +26,7 @@
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static void DoState(PointerWrap &p)
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{
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// BP Memory
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p.Do(bpmem);
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p.Do(sumem);
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// CP Memory
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p.DoArray(arraybases, 16);
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p.DoArray(arraystrides, 16);
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