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They should be called SU Registers (Setup Unit/Rasterization). BP (Bypass) is really the name of the commands that are passed in.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3531 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -428,14 +428,6 @@
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<Filter
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Name="Sections"
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>
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<File
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RelativePath=".\Src\BPMemory.cpp"
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>
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</File>
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<File
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RelativePath=".\Src\BPMemory.h"
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</File>
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<File
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RelativePath=".\Src\CPMemory.cpp"
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@ -444,6 +436,26 @@
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RelativePath=".\Src\CPMemory.h"
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>
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</File>
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<File
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RelativePath=".\Src\SUFunctions.h"
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</File>
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<File
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RelativePath=".\Src\SUMemory.cpp"
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</File>
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<File
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RelativePath=".\Src\SUMemory.h"
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</File>
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<File
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RelativePath=".\Src\SUStructs.cpp"
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</File>
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<File
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RelativePath=".\Src\SUStructs.h"
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</File>
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<File
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RelativePath=".\Src\XFMemory.cpp"
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@ -609,18 +621,26 @@
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</File>
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</Filter>
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<File
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RelativePath=".\Src\BPFunctions.h"
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<Filter
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Name="Decoding"
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>
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</File>
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<File
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RelativePath=".\Src\BPStructs.cpp"
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</File>
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<File
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RelativePath=".\Src\BPStructs.h"
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</File>
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<File
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RelativePath=".\Src\OpcodeDecoding.cpp"
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</File>
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<File
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RelativePath=".\Src\OpcodeDecoding.h"
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</File>
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<File
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RelativePath=".\Src\TextureDecoder.cpp"
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</File>
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<File
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RelativePath=".\Src\TextureDecoder.h"
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</File>
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</Filter>
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<File
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RelativePath=".\Src\DataReader.h"
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@ -657,26 +677,10 @@
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RelativePath=".\Src\NativeVertexWriter.h"
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</File>
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<File
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RelativePath=".\Src\OpcodeDecoding.cpp"
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</File>
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<File
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RelativePath=".\Src\OpcodeDecoding.h"
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</File>
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<File
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RelativePath=".\Src\SConscript"
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</File>
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<File
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RelativePath=".\Src\TextureDecoder.cpp"
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</File>
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<File
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RelativePath=".\Src\TextureDecoder.h"
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</File>
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<File
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RelativePath=".\Src\VertexLoaderManager.cpp"
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>
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