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They should be called SU Registers (Setup Unit/Rasterization). BP (Bypass) is really the name of the commands that are passed in.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3531 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -22,7 +22,7 @@
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#include <map>
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#include "D3DBase.h"
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#include "BPMemory.h"
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#include "SUMemory.h"
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class TextureCache
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{
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