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They should be called SU Registers (Setup Unit/Rasterization). BP (Bypass) is really the name of the commands that are passed in.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3531 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -28,7 +28,7 @@
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#include "Fifo.h"
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#include "OpcodeDecoding.h"
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#include "TextureCache.h"
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#include "BPStructs.h"
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#include "SUStructs.h"
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#include "VertexManager.h"
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#include "VertexLoaderManager.h"
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#include "VertexShaderManager.h"
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@ -223,7 +223,7 @@ void Video_Prepare(void)
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TextureCache::Init();
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BPInit();
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SUInit();
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VertexManager::Init();
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Fifo_Init();
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VertexLoaderManager::Init();
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