They should be called SU Registers (Setup Unit/Rasterization). BP (Bypass) is really the name of the commands that are passed in.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3531 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
omegadox
2009-06-22 07:40:28 +00:00
parent cfe3f77ccf
commit 6de0cd1e4b
36 changed files with 257 additions and 2479 deletions

View File

@ -28,7 +28,7 @@
#include "Fifo.h"
#include "OpcodeDecoding.h"
#include "TextureCache.h"
#include "BPStructs.h"
#include "SUStructs.h"
#include "VertexManager.h"
#include "VertexLoaderManager.h"
#include "VertexShaderManager.h"
@ -223,7 +223,7 @@ void Video_Prepare(void)
TextureCache::Init();
BPInit();
SUInit();
VertexManager::Init();
Fifo_Init();
VertexLoaderManager::Init();