They should be called SU Registers (Setup Unit/Rasterization). BP (Bypass) is really the name of the commands that are passed in.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3531 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
omegadox
2009-06-22 07:40:28 +00:00
parent cfe3f77ccf
commit 6de0cd1e4b
36 changed files with 257 additions and 2479 deletions

View File

@ -71,7 +71,7 @@ Make AA apply instantly during gameplay if possible
#include "Fifo.h"
#include "OpcodeDecoding.h"
#include "TextureMngr.h"
#include "BPStructs.h"
#include "SUStructs.h"
#include "VertexLoader.h"
#include "VertexLoaderManager.h"
#include "VertexManager.h"
@ -330,7 +330,7 @@ void DoState(unsigned char **ptr, int mode) {
// Refresh state.
if (mode == PointerWrap::MODE_READ)
{
BPReload();
SUReload();
RecomputeCachedArraybases();
}
}
@ -347,7 +347,7 @@ void Video_Prepare(void)
TextureMngr::Init();
BPInit();
SUInit();
VertexManager::Init();
Fifo_Init(); // must be done before OpcodeDecoder_Init()
OpcodeDecoder_Init();