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They should be called SU Registers (Setup Unit/Rasterization). BP (Bypass) is really the name of the commands that are passed in.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3531 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -71,7 +71,7 @@ Make AA apply instantly during gameplay if possible
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#include "Fifo.h"
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#include "OpcodeDecoding.h"
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#include "TextureMngr.h"
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#include "BPStructs.h"
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#include "SUStructs.h"
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#include "VertexLoader.h"
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#include "VertexLoaderManager.h"
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#include "VertexManager.h"
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@ -330,7 +330,7 @@ void DoState(unsigned char **ptr, int mode) {
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// Refresh state.
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if (mode == PointerWrap::MODE_READ)
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{
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BPReload();
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SUReload();
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RecomputeCachedArraybases();
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}
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}
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@ -347,7 +347,7 @@ void Video_Prepare(void)
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TextureMngr::Init();
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BPInit();
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SUInit();
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VertexManager::Init();
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Fifo_Init(); // must be done before OpcodeDecoder_Init()
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OpcodeDecoder_Init();
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