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FPSCounter: Flush the logs every second and close them when the renderer is shut down.
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@ -105,6 +105,8 @@ Renderer::~Renderer()
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if (pFrameDump.IsOpen())
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pFrameDump.Close();
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#endif
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FPSCounter::Shutdown();
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}
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void Renderer::RenderToXFB(u32 xfbAddr, const EFBRectangle& sourceRc, u32 fbWidth, u32 fbHeight, float Gamma)
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