From 6e02ad55bc228ca2af9a695dc404f64765b7472a Mon Sep 17 00:00:00 2001 From: NeoBrainX Date: Tue, 7 Aug 2012 18:57:53 +0200 Subject: [PATCH] Maintenance. --- Source/Core/VideoCommon/Src/BPStructs.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Source/Core/VideoCommon/Src/BPStructs.cpp b/Source/Core/VideoCommon/Src/BPStructs.cpp index 4f2f6bed25..179196e412 100644 --- a/Source/Core/VideoCommon/Src/BPStructs.cpp +++ b/Source/Core/VideoCommon/Src/BPStructs.cpp @@ -447,8 +447,8 @@ void BPWritten(const BPCmd& bp) } } break; - case BPMEM_TEXINVALIDATE: // Used, if game has manual control the Texture Cache, which we don't allow - DEBUG_LOG(VIDEO, "BP Texture Invalid: %08x", bp.newvalue); + case BPMEM_TEXINVALIDATE: + // TODO: Needs some restructuring in TextureCacheBase. break; case BPMEM_ZCOMPARE: // Set the Z-Compare and EFB pixel format @@ -491,7 +491,7 @@ void BPWritten(const BPCmd& bp) break; case BPMEM_PRELOAD_MODE: // Set to 0 when GX_TexModeSync() is called. - // if this is different from 0, manual TMEM management is used. + // if this is different from 0, manual TMEM management is used (GX_PreloadEntireTexture). if (bp.newvalue != 0) { // NOTE(neobrain): Apparently tmemodd doesn't affect hardware behavior at all (libogc uses it just as a buffer and switches its contents with tmemeven whenever this is called)