D3D: also uses VideoCommon constant buffer handling

As now both backends uses the VideoCommon one, the old setting API was removed.
This commit is contained in:
degasus
2013-10-07 17:52:22 +02:00
parent 7c14463d11
commit 6e2fe72b8f
11 changed files with 13 additions and 139 deletions

View File

@ -14,15 +14,12 @@
#include "Globals.h"
#include "PixelShaderGen.h"
#include "PixelShaderCache.h"
#include "PixelShaderManager.h"
#include "ConfigManager.h"
extern int frameCount;
// See comment near the bottom of this file.
float psconstants[C_PENVCONST_END*4];
bool pscbufchanged = true;
namespace DX11
{
@ -339,15 +336,15 @@ ID3D11PixelShader* PixelShaderCache::GetClearProgram()
ID3D11Buffer* &PixelShaderCache::GetConstantBuffer()
{
// TODO: divide the global variables of the generated shaders into about 5 constant buffers to speed this up
if (pscbufchanged)
if (PixelShaderManager::dirty)
{
D3D11_MAPPED_SUBRESOURCE map;
D3D::context->Map(pscbuf, 0, D3D11_MAP_WRITE_DISCARD, 0, &map);
memcpy(map.pData, psconstants, sizeof(psconstants));
memcpy(map.pData, &PixelShaderManager::constants, sizeof(PixelShaderConstants));
D3D::context->Unmap(pscbuf, 0);
pscbufchanged = false;
PixelShaderManager::dirty = false;
ADDSTAT(stats.thisFrame.bytesUniformStreamed, sizeof(psconstants));
ADDSTAT(stats.thisFrame.bytesUniformStreamed, sizeof(PixelShaderConstants));
}
return pscbuf;
}
@ -364,7 +361,7 @@ public:
void PixelShaderCache::Init()
{
unsigned int cbsize = ((sizeof(psconstants))&(~0xf))+0x10; // must be a multiple of 16
unsigned int cbsize = ((sizeof(PixelShaderConstants))&(~0xf))+0x10; // must be a multiple of 16
D3D11_BUFFER_DESC cbdesc = CD3D11_BUFFER_DESC(cbsize, D3D11_BIND_CONSTANT_BUFFER, D3D11_USAGE_DYNAMIC, D3D11_CPU_ACCESS_WRITE);
D3D::device->CreateBuffer(&cbdesc, NULL, &pscbuf);
CHECK(pscbuf!=NULL, "Create pixel shader constant buffer");
@ -536,12 +533,4 @@ bool PixelShaderCache::InsertByteCode(const PixelShaderUid &uid, const void* byt
return true;
}
// These are "callbacks" from VideoCommon and thus must be outside namespace DX11.
// This will have to be changed when we merge.
void Renderer::SetMultiPSConstant4fv(unsigned int const_number, unsigned int count, const float* f)
{
memcpy(psconstants, f, sizeof(float)*4*count);
pscbufchanged = true;
}
} // DX11