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https://github.com/dolphin-emu/dolphin.git
synced 2025-07-24 14:49:42 -06:00
D3D: also uses VideoCommon constant buffer handling
As now both backends uses the VideoCommon one, the old setting API was removed.
This commit is contained in:
@ -3,7 +3,6 @@ set(SRCS Src/FramebufferManager.cpp
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Src/main.cpp
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Src/NativeVertexFormat.cpp
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Src/PerfQuery.cpp
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Src/PixelShaderCache.cpp
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Src/PostProcessing.cpp
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Src/ProgramShaderCache.cpp
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Src/RasterFont.cpp
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@ -12,7 +11,6 @@ set(SRCS Src/FramebufferManager.cpp
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Src/StreamBuffer.cpp
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Src/TextureCache.cpp
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Src/TextureConverter.cpp
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Src/VertexShaderCache.cpp
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Src/VertexManager.cpp)
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set(LIBS videocommon
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@ -151,7 +151,6 @@
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<ClCompile Include="Src\main.cpp" />
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<ClCompile Include="Src\NativeVertexFormat.cpp" />
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<ClCompile Include="Src\PerfQuery.cpp" />
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<ClCompile Include="Src\PixelShaderCache.cpp" />
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<ClCompile Include="Src\PostProcessing.cpp" />
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<ClCompile Include="Src\ProgramShaderCache.cpp" />
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<ClCompile Include="Src\RasterFont.cpp" />
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@ -169,7 +168,6 @@
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<ClCompile Include="Src\TextureCache.cpp" />
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<ClCompile Include="Src\TextureConverter.cpp" />
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<ClCompile Include="Src\VertexManager.cpp" />
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<ClCompile Include="Src\VertexShaderCache.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Src\FramebufferManager.h" />
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@ -203,4 +201,4 @@
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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</ImportGroup>
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</Project>
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</Project>
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@ -1,31 +0,0 @@
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// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include "Globals.h"
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#include "GLUtil.h"
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#include <cmath>
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#include "Statistics.h"
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#include "VideoConfig.h"
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#include "ImageWrite.h"
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#include "Common.h"
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#include "Render.h"
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#include "VertexShaderGen.h"
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#include "ProgramShaderCache.h"
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#include "PixelShaderManager.h"
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#include "OnScreenDisplay.h"
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#include "StringUtil.h"
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#include "FileUtil.h"
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#include "Debugger.h"
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namespace OGL
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{
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// Renderer functions
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void Renderer::SetMultiPSConstant4fv(unsigned int const_number, unsigned int count, const float *f)
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{
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}
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} // namespace OGL
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@ -81,9 +81,6 @@ public:
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bool SaveScreenshot(const std::string &filename, const TargetRectangle &rc);
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void SetMultiPSConstant4fv(unsigned int const_number, unsigned int count, const float *f);
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void SetMultiVSConstant4fv(unsigned int const_number, unsigned int count, const float *f);
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private:
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void UpdateEFBCache(EFBAccessType type, u32 cacheRectIdx, const EFBRectangle& efbPixelRc, const TargetRectangle& targetPixelRc, const u32* data);
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};
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@ -1,31 +0,0 @@
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// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include <math.h>
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#include "Globals.h"
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#include "VideoConfig.h"
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#include "Statistics.h"
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#include "GLUtil.h"
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#include "Render.h"
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#include "VertexShaderGen.h"
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#include "VertexShaderManager.h"
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#include "ProgramShaderCache.h"
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#include "VertexManager.h"
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#include "VertexLoader.h"
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#include "XFMemory.h"
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#include "ImageWrite.h"
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#include "FileUtil.h"
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#include "Debugger.h"
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namespace OGL
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{
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void Renderer::SetMultiVSConstant4fv(unsigned int const_number, unsigned int count, const float *f)
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{
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}
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} // namespace OGL
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