D3D: also uses VideoCommon constant buffer handling

As now both backends uses the VideoCommon one, the old setting API was removed.
This commit is contained in:
degasus
2013-10-07 17:52:22 +02:00
parent 7c14463d11
commit 6e2fe72b8f
11 changed files with 13 additions and 139 deletions

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@ -1,31 +0,0 @@
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include "Globals.h"
#include "GLUtil.h"
#include <cmath>
#include "Statistics.h"
#include "VideoConfig.h"
#include "ImageWrite.h"
#include "Common.h"
#include "Render.h"
#include "VertexShaderGen.h"
#include "ProgramShaderCache.h"
#include "PixelShaderManager.h"
#include "OnScreenDisplay.h"
#include "StringUtil.h"
#include "FileUtil.h"
#include "Debugger.h"
namespace OGL
{
// Renderer functions
void Renderer::SetMultiPSConstant4fv(unsigned int const_number, unsigned int count, const float *f)
{
}
} // namespace OGL

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@ -81,9 +81,6 @@ public:
bool SaveScreenshot(const std::string &filename, const TargetRectangle &rc);
void SetMultiPSConstant4fv(unsigned int const_number, unsigned int count, const float *f);
void SetMultiVSConstant4fv(unsigned int const_number, unsigned int count, const float *f);
private:
void UpdateEFBCache(EFBAccessType type, u32 cacheRectIdx, const EFBRectangle& efbPixelRc, const TargetRectangle& targetPixelRc, const u32* data);
};

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@ -1,31 +0,0 @@
// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include <math.h>
#include "Globals.h"
#include "VideoConfig.h"
#include "Statistics.h"
#include "GLUtil.h"
#include "Render.h"
#include "VertexShaderGen.h"
#include "VertexShaderManager.h"
#include "ProgramShaderCache.h"
#include "VertexManager.h"
#include "VertexLoader.h"
#include "XFMemory.h"
#include "ImageWrite.h"
#include "FileUtil.h"
#include "Debugger.h"
namespace OGL
{
void Renderer::SetMultiVSConstant4fv(unsigned int const_number, unsigned int count, const float *f)
{
}
} // namespace OGL