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D3D: also uses VideoCommon constant buffer handling
As now both backends uses the VideoCommon one, the old setting API was removed.
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@ -81,9 +81,6 @@ public:
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bool SaveScreenshot(const std::string &filename, const TargetRectangle &rc);
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void SetMultiPSConstant4fv(unsigned int const_number, unsigned int count, const float *f);
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void SetMultiVSConstant4fv(unsigned int const_number, unsigned int count, const float *f);
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private:
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void UpdateEFBCache(EFBAccessType type, u32 cacheRectIdx, const EFBRectangle& efbPixelRc, const TargetRectangle& targetPixelRc, const u32* data);
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};
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