D3D: also uses VideoCommon constant buffer handling

As now both backends uses the VideoCommon one, the old setting API was removed.
This commit is contained in:
degasus
2013-10-07 17:52:22 +02:00
parent 7c14463d11
commit 6e2fe72b8f
11 changed files with 13 additions and 139 deletions

View File

@ -355,12 +355,6 @@ void PixelShaderManager::SetConstants(u32 components)
nMaterialsChanged = 0;
}
}
if(dirty && g_ActiveConfig.backend_info.APIType != API_OPENGL)
{
g_renderer->SetMultiPSConstant4fv(0, sizeof(constants)/16, (float*) &constants);
dirty = false;
}
}
void PixelShaderManager::SetPSTextureDims(int texid)

View File

@ -115,10 +115,6 @@ public:
static unsigned int GetPrevPixelFormat() { return prev_efb_format; }
static void StorePixelFormat(unsigned int new_format) { prev_efb_format = new_format; }
// TODO: doesn't belong here
virtual void SetMultiPSConstant4fv(unsigned int const_number, unsigned int count, const float *f) = 0;
virtual void SetMultiVSConstant4fv(unsigned int const_number, unsigned int count, const float *f) = 0;
protected:
static void CalculateTargetScale(int x, int y, int &scaledX, int &scaledY);

View File

@ -517,12 +517,6 @@ void VertexShaderManager::SetConstants()
SetMultiVSConstant4fv(C_PROJECTION, 4, correctedMtx.data);
}
}
if(dirty && g_ActiveConfig.backend_info.APIType != API_OPENGL)
{
dirty = false;
g_renderer->SetMultiVSConstant4fv(0, sizeof(constants)/16, (float*) &constants);
}
}
void VertexShaderManager::InvalidateXFRange(int start, int end)