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D3D: also uses VideoCommon constant buffer handling
As now both backends uses the VideoCommon one, the old setting API was removed.
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@ -355,12 +355,6 @@ void PixelShaderManager::SetConstants(u32 components)
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nMaterialsChanged = 0;
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}
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}
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if(dirty && g_ActiveConfig.backend_info.APIType != API_OPENGL)
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{
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g_renderer->SetMultiPSConstant4fv(0, sizeof(constants)/16, (float*) &constants);
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dirty = false;
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}
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}
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void PixelShaderManager::SetPSTextureDims(int texid)
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