D3D: also uses VideoCommon constant buffer handling

As now both backends uses the VideoCommon one, the old setting API was removed.
This commit is contained in:
degasus
2013-10-07 17:52:22 +02:00
parent 7c14463d11
commit 6e2fe72b8f
11 changed files with 13 additions and 139 deletions

View File

@ -517,12 +517,6 @@ void VertexShaderManager::SetConstants()
SetMultiVSConstant4fv(C_PROJECTION, 4, correctedMtx.data);
}
}
if(dirty && g_ActiveConfig.backend_info.APIType != API_OPENGL)
{
dirty = false;
g_renderer->SetMultiVSConstant4fv(0, sizeof(constants)/16, (float*) &constants);
}
}
void VertexShaderManager::InvalidateXFRange(int start, int end)