mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-07-21 05:09:34 -06:00
D3D: also uses VideoCommon constant buffer handling
As now both backends uses the VideoCommon one, the old setting API was removed.
This commit is contained in:
@ -517,12 +517,6 @@ void VertexShaderManager::SetConstants()
|
||||
SetMultiVSConstant4fv(C_PROJECTION, 4, correctedMtx.data);
|
||||
}
|
||||
}
|
||||
|
||||
if(dirty && g_ActiveConfig.backend_info.APIType != API_OPENGL)
|
||||
{
|
||||
dirty = false;
|
||||
g_renderer->SetMultiVSConstant4fv(0, sizeof(constants)/16, (float*) &constants);
|
||||
}
|
||||
}
|
||||
|
||||
void VertexShaderManager::InvalidateXFRange(int start, int end)
|
||||
|
Reference in New Issue
Block a user