DX11: Add real XFB mode support. May not work perfectly yet. I'm working on a set of fairly big VI-related changes. When I'm done, it should improve animation smoothness for all the backends, especially when virtual or real XFB mode is enabled.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7319 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Nolan Check
2011-03-08 07:39:36 +00:00
parent a23fb0eef3
commit 6e348a2731
11 changed files with 734 additions and 16 deletions

View File

@ -111,6 +111,13 @@ struct Rectangle
T right;
T bottom;
Rectangle()
{ }
Rectangle(T theLeft, T theTop, T theRight, T theBottom)
: left(theLeft), top(theTop), right(theRight), bottom(theBottom)
{ }
T GetWidth() const { return abs(right - left); }
T GetHeight() const { return abs(bottom - top); }
@ -124,7 +131,7 @@ struct Rectangle
if (bottom < y2) bottom = y2;
}
// If the rectangle is in an coordinate system with an upper-left origin,
// If the rectangle is in a coordinate system with an upper-left origin,
// use this Clamp.
void ClampUL(T x1, T y1, T x2, T y2)
{