DX11: Add real XFB mode support. May not work perfectly yet. I'm working on a set of fairly big VI-related changes. When I'm done, it should improve animation smoothness for all the backends, especially when virtual or real XFB mode is enabled.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7319 8ced0084-cf51-0410-be5f-012b33b47a6e
This commit is contained in:
Nolan Check
2011-03-08 07:39:36 +00:00
parent a23fb0eef3
commit 6e348a2731
11 changed files with 734 additions and 16 deletions

View File

@ -210,9 +210,11 @@
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='DebugFast|x64'">Create</PrecompiledHeader>
</ClCompile>
<ClCompile Include="Src\Television.cpp" />
<ClCompile Include="Src\TextureCache.cpp" />
<ClCompile Include="Src\VertexManager.cpp" />
<ClCompile Include="Src\VertexShaderCache.cpp" />
<ClCompile Include="Src\XFBEncoder.cpp" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="Src\D3DBase.h" />
@ -228,11 +230,13 @@
<ClInclude Include="Src\PSTextureEncoder.h" />
<ClInclude Include="Src\Render.h" />
<ClInclude Include="Src\stdafx.h" />
<ClInclude Include="Src\Television.h" />
<ClInclude Include="Src\TextureCache.h" />
<ClInclude Include="Src\TextureEncoder.h" />
<ClInclude Include="Src\VertexManager.h" />
<ClInclude Include="Src\VertexShaderCache.h" />
<ClInclude Include="Src\VideoBackend.h" />
<ClInclude Include="Src\XFBEncoder.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">