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DX11: Add real XFB mode support. May not work perfectly yet. I'm working on a set of fairly big VI-related changes. When I'm done, it should improve animation smoothness for all the backends, especially when virtual or real XFB mode is enabled.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7319 8ced0084-cf51-0410-be5f-012b33b47a6e
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@ -210,9 +210,11 @@
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
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<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='DebugFast|x64'">Create</PrecompiledHeader>
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</ClCompile>
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<ClCompile Include="Src\Television.cpp" />
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<ClCompile Include="Src\TextureCache.cpp" />
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<ClCompile Include="Src\VertexManager.cpp" />
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<ClCompile Include="Src\VertexShaderCache.cpp" />
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<ClCompile Include="Src\XFBEncoder.cpp" />
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="Src\D3DBase.h" />
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@ -228,11 +230,13 @@
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<ClInclude Include="Src\PSTextureEncoder.h" />
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<ClInclude Include="Src\Render.h" />
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<ClInclude Include="Src\stdafx.h" />
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<ClInclude Include="Src\Television.h" />
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<ClInclude Include="Src\TextureCache.h" />
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<ClInclude Include="Src\TextureEncoder.h" />
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<ClInclude Include="Src\VertexManager.h" />
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<ClInclude Include="Src\VertexShaderCache.h" />
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<ClInclude Include="Src\VideoBackend.h" />
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<ClInclude Include="Src\XFBEncoder.h" />
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</ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<ImportGroup Label="ExtensionTargets">
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