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DX11: Add real XFB mode support. May not work perfectly yet. I'm working on a set of fairly big VI-related changes. When I'm done, it should improve animation smoothness for all the backends, especially when virtual or real XFB mode is enabled.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7319 8ced0084-cf51-0410-be5f-012b33b47a6e
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65
Source/Plugins/Plugin_VideoDX11/Src/Television.h
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65
Source/Plugins/Plugin_VideoDX11/Src/Television.h
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// Copyright (C) 2003 Dolphin Project.
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, version 2.0.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License 2.0 for more details.
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// A copy of the GPL 2.0 should have been included with the program.
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// If not, see http://www.gnu.org/licenses/
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// Official SVN repository and contact information can be found at
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// http://code.google.com/p/dolphin-emu/
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#ifndef _TELEVISION_H
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#define _TELEVISION_H
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#include "VideoCommon.h"
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struct ID3D11Texture2D;
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struct ID3D11ShaderResourceView;
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struct ID3D11PixelShader;
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namespace DX11
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{
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class Television
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{
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public:
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Television();
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void Init();
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void Shutdown();
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// Submit video data to be drawn. This will change the current state of the
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// TV. xfbAddr points to YUYV data stored in GameCube/Wii RAM, but the XFB
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// may be virtualized when rendering so the RAM may not actually be read.
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void Submit(u32 xfbAddr, u32 width, u32 height);
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// Render the current state of the TV.
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void Render();
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private:
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// Properties of last Submit call
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u32 m_curAddr;
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u32 m_curWidth;
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u32 m_curHeight;
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// Used for real XFB mode
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ID3D11Texture2D* m_yuyvTexture;
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ID3D11ShaderResourceView* m_yuyvTextureSRV;
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ID3D11PixelShader* m_pShader;
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};
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}
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#endif
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