VideoCommon: Move NativeVertexFormat cache to VertexLoaderManager

This commit is contained in:
degasus
2014-12-12 08:53:48 +01:00
parent 1281798992
commit 6e3b2712d2
3 changed files with 22 additions and 32 deletions

View File

@ -21,13 +21,16 @@
#include "VideoCommon/VertexShaderManager.h"
#include "VideoCommon/VideoCommon.h"
static NativeVertexFormat* s_current_vtx_fmt;
typedef std::unordered_map<VertexLoaderUID, std::unique_ptr<VertexLoader>> VertexLoaderMap;
namespace VertexLoaderManager
{
typedef std::unordered_map<PortableVertexDeclaration, std::unique_ptr<NativeVertexFormat>> NativeVertexFormatMap;
static NativeVertexFormatMap s_native_vertex_map;
static NativeVertexFormat* s_current_vtx_fmt;
typedef std::unordered_map<VertexLoaderUID, std::unique_ptr<VertexLoader>> VertexLoaderMap;
static std::mutex s_vertex_loader_map_lock;
static VertexLoaderMap s_vertex_loader_map;
// TODO - change into array of pointers. Keep a map of all seen so far.
@ -46,7 +49,7 @@ void Shutdown()
{
std::lock_guard<std::mutex> lk(s_vertex_loader_map_lock);
s_vertex_loader_map.clear();
VertexLoader::ClearNativeVertexFormatCache();
s_native_vertex_map.clear();
}
namespace
@ -106,6 +109,19 @@ static VertexLoader* RefreshLoader(int vtx_attr_group, CPState* state)
{
loader = new VertexLoader(state->vtx_desc, state->vtx_attr[vtx_attr_group]);
s_vertex_loader_map[uid] = std::unique_ptr<VertexLoader>(loader);
// search for a cached native vertex format
const PortableVertexDeclaration& format = loader->GetNativeVertexDeclaration();
auto& native = s_native_vertex_map[format];
if (!native)
{
auto raw_pointer = g_vertex_manager->CreateNativeVertexFormat();
native = std::unique_ptr<NativeVertexFormat>(raw_pointer);
native->Initialize(format);
native->m_components = loader->GetNativeComponents();
}
loader->m_native_vertex_format = native.get();
INCSTAT(stats.numVertexLoaders);
}
state->vertex_loaders[vtx_attr_group] = loader;
@ -135,12 +151,10 @@ int RunVertices(int vtx_attr_group, int primitive, int count, DataReader src, bo
return size;
}
NativeVertexFormat* native = loader->GetNativeVertexFormat();
// If the native vertex format changed, force a flush.
if (native != s_current_vtx_fmt)
if (loader->m_native_vertex_format != s_current_vtx_fmt)
VertexManager::Flush();
s_current_vtx_fmt = native;
s_current_vtx_fmt = loader->m_native_vertex_format;
DataReader dst = VertexManager::PrepareForAdditionalData(primitive, count,
loader->GetNativeVertexDeclaration().stride);